AlayaWorld: Long-Horizon and Playable Video World Generation Paper • 2607.06291 • Published 11 days ago • 88
3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance Paper • 2606.31329 • Published 18 days ago • 7
Flex-Forcing: Towards a Unified Autoregressive and Bidirectional Video Diffusion Model Paper • 2607.03509 • Published 15 days ago • 14
From Foundation to Application: Improving VLA Models in Practice Paper • 2607.06403 • Published 11 days ago • 19
PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation Paper • 2607.02515 • Published 16 days ago • 18
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing Paper • 2607.05376 • Published 12 days ago • 10
Multiplayer Interactive World Models with Representation Autoencoders Paper • 2607.05352 • Published 12 days ago • 27
KVpop -- Key-Value Cache Compression with Predictive Online Pruning Paper • 2607.05061 • Published 12 days ago • 23
JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence Paper • 2606.14777 • Published Jun 10 • 214
Data Journalist Agent: Transforming Data into Verifiable Multimodal Stories Paper • 2606.11176 • Published Jun 9 • 130
DreamX-World 1.0: A General-Purpose Interactive World Model Paper • 2606.16993 • Published Jun 15 • 114
MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold Paper • 2606.13376 • Published Jun 11 • 16
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation Paper • 2606.03159 • Published Jun 2 • 23
Linear Ensembles Wash Away Watermarks: On the Fragility of Distributional Perturbations in LLMs Paper • 2605.30501 • Published May 28 • 29
Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration? Paper • 2606.01247 • Published May 31 • 31
Joint Agent Memory and Exploration Learning via Novelty Signals Paper • 2606.01528 • Published Jun 1 • 16