Multics: Generative Multi-Player World Model with Hierarchical Communication Paper • 2610.17201 • Published Oct 12 • 57
MemLearner: Learning to Query Context memory for Video World Models Paper • 2606.31734 • Published Jun 30 • 26
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation Paper • 2602.06959 • Published Feb 6
FilMaster: Bridging Cinematic Principles and Generative AI for Automated Film Generation Paper • 2506.18899 • Published Jun 23, 2025 • 6
DreamCube: 3D Panorama Generation via Multi-plane Synchronization Paper • 2506.17206 • Published Jun 20, 2025 • 23
Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation Paper • 2610.29989 • Published 25 days ago • 47
Execution Before Memory: Diagnosing Memory Failures in Video World Models Paper • 2610.23542 • Published 30 days ago • 28
Can World and Action Modeling Benefit Each Other under Unified Causal Training? Paper • 2610.21095 • Published about 1 month ago • 29
Multics: Generative Multi-Player World Model with Hierarchical Communication Paper • 2610.17201 • Published Oct 12 • 57
Multics: Generative Multi-Player World Model with Hierarchical Communication Paper • 2610.17201 • Published Oct 12 • 57
Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness Paper • 2610.08621 • Published Oct 6 • 70
GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation Paper • 2609.24981 • Published Sep 21 • 55
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay Paper • 2609.25001 • Published Sep 21 • 46