vocal-mix-master / script.js
Prathamesh1420's picture
i want app that overlap 2 audio files . I have vocal file and music file i want to add music to my vocal so creeate app that can do that .......there should be the adjustment option so that we can drag the files sideway to adjust how we want . also each file can be trimable from end so that we can start and end the song where we want ...........for adjusting the track we can give option of selecting thorough mouse and shift it left right as per requirements
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document.addEventListener('DOMContentLoaded', function() {
// Global variables
let vocalAudioBuffer = null;
let musicAudioBuffer = null;
let audioContext = null;
let vocalSource = null;
let musicSource = null;
let vocalGainNode = null;
let musicGainNode = null;
let isPlaying = false;
let startTime = 0;
let playStartTime = 0;
let animationFrameId = null;
let vocalStartTime = 0;
let vocalEndTime = 0;
let musicStartTime = 0;
let musicEndTime = 0;
let vocalOffsetX = 0;
let musicOffsetX = 0;
let isDragging = false;
let currentDraggingElement = null;
let dragStartX = 0;
// DOM Elements
const vocalUpload = document.getElementById('vocalUpload');
const musicUpload = document.getElementById('musicUpload');
const vocalFileName = document.getElementById('vocalFileName');
const musicFileName = document.getElementById('musicFileName');
const timelineEditor = document.getElementById('timelineEditor');
const playBtn = document.getElementById('playBtn');
const exportBtn = document.getElementById('exportBtn');
const exportSection = document.getElementById('exportSection');
const vocalVolume = document.getElementById('vocalVolume');
const musicVolume = document.getElementById('musicVolume');
const vocalTrack = document.getElementById('vocalTrack');
const musicTrack = document.getElementById('musicTrack');
const vocalStartHandle = document.getElementById('vocalStartHandle');
const vocalEndHandle = document.getElementById('vocalEndHandle');
const musicStartHandle = document.getElementById('musicStartHandle');
const musicEndHandle = document.getElementById('musicEndHandle');
const vocalProgress = document.getElementById('vocalProgress');
const musicProgress = document.getElementById('musicProgress');
const timelineMarkers = document.getElementById('timelineMarkers');
const progressContainer = document.getElementById('progressContainer');
const exportProgress = document.getElementById('exportProgress');
const progressText = document.getElementById('progressText');
// Initialize Audio Context
function initAudioContext() {
if (!audioContext) {
audioContext = new (window.AudioContext || window.webkitAudioContext)();
vocalGainNode = audioContext.createGain();
musicGainNode = audioContext.createGain();
vocalGainNode.gain.value = vocalVolume.value;
musicGainNode.gain.value = musicVolume.value;
vocalGainNode.connect(audioContext.destination);
musicGainNode.connect(audioContext.destination);
}
}
// File Upload Handlers
vocalUpload.addEventListener('change', function(e) {
handleFileUpload(e.target.files[0], 'vocal');
});
musicUpload.addEventListener('change', function(e) {
handleFileUpload(e.target.files[0], 'music');
});
function handleFileUpload(file, type) {
if (!file) return;
const fileNameElement = type === 'vocal' ? vocalFileName : musicFileName;
fileNameElement.textContent = file.name;
const reader = new FileReader();
reader.onload = function(e) {
initAudioContext();
audioContext.decodeAudioData(e.target.result)
.then(buffer => {
if (type === 'vocal') {
vocalAudioBuffer = buffer;
vocalStartTime = 0;
vocalEndTime = buffer.duration;
updateTrackUI('vocal');
} else {
musicAudioBuffer = buffer;
musicStartTime = 0;
musicEndTime = buffer.duration;
updateTrackUI('music');
}
// Show timeline editor if both files are loaded
if (vocalAudioBuffer && musicAudioBuffer) {
timelineEditor.classList.remove('hidden');
exportSection.classList.remove('hidden');
createTimelineMarkers();
}
})
.catch(error => {
console.error('Error decoding audio data', error);
fileNameElement.textContent += ' (Error loading)';
});
};
reader.readAsArrayBuffer(file);
}
// Update track UI with waveform and handles
function updateTrackUI(type) {
const buffer = type === 'vocal' ? vocalAudioBuffer : musicAudioBuffer;
const trackElement = type === 'vocal' ? vocalTrack : musicTrack;
const startHandle = type === 'vocal' ? vocalStartHandle : musicStartHandle;
const endHandle = type === 'voral' ? vocalEndHandle : musicEndHandle;
if (!buffer) return;
// Update handle positions
const duration = buffer.duration;
const containerWidth = trackElement.parentElement.offsetWidth;
const startPosition = (type === 'vocal' ? vocalStartTime : musicStartTime) / duration * containerWidth;
const endPosition = (type === 'voral' ? vocalEndTime : musicEndTime) / duration * containerWidth;
startHandle.style.left = `${startPosition}px`;
endHandle.style.left = `${endPosition}px`;
// For simplicity, we're not drawing actual waveforms here
// In a real app, you would use a library like wavesurfer.js
}
// Create timeline markers
function createTimelineMarkers() {
timelineMarkers.innerHTML = '';
const duration = Math.max(vocalAudioBuffer.duration, musicAudioBuffer.duration);
const markerCount = Math.ceil(duration);
for (let i = 0; i <= markerCount; i++) {
const marker = document.createElement('div');
marker.className = 'relative h-6 w-px bg-gray-400';
const label = document.createElement('div');
label.className = 'absolute top-full text-xs text-gray-500';
label.textContent = `${i}s`;
marker.appendChild(label);
timelineMarkers.appendChild(marker);
}
}
// Play/Pause functionality
playBtn.addEventListener('click', function() {
if (isPlaying) {
stopPlayback();
} else {
startPlayback();
}
});
function startPlayback() {
if (!vocalAudioBuffer || !musicAudioBuffer) return;
stopPlayback(); // Stop any existing playback
initAudioContext();
// Create sources
vocalSource = audioContext.createBufferSource();
musicSource = audioContext.createBufferSource();
vocalSource.buffer = vocalAudioBuffer;
musicSource.buffer = musicAudioBuffer;
vocalSource.connect(vocalGainNode);
musicSource.connect(musicGainNode);
// Calculate offsets and durations
const vocalDuration = vocalEndTime - vocalStartTime;
const musicDuration = musicEndTime - musicStartTime;
// Start playback with offsets
vocalSource.start(0, vocalStartTime, vocalDuration);
musicSource.start(0, musicStartTime, musicDuration);
startTime = audioContext.currentTime;
playStartTime = audioContext.currentTime;
isPlaying = true;
// Update play button
const playIcon = playBtn.querySelector('i');
playIcon.setAttribute('data-feather', 'pause');
feather.replace();
// Start progress animation
updatePlaybackProgress();
}
function stopPlayback() {
if (vocalSource) {
vocalSource.stop();
vocalSource = null;
}
if (musicSource) {
musicSource.stop();
musicSource = null;
}
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
}
isPlaying = false;
// Update play button
const playIcon = playBtn.querySelector('i');
playIcon.setAttribute('data-feather', 'play');
feather.replace();
// Reset progress bars
vocalProgress.style.width = '0%';
musicProgress.style.width = '0%';
}
function updatePlaybackProgress() {
if (!isPlaying) return;
const currentTime = audioContext.currentTime - playStartTime;
const vocalDuration = vocalEndTime - vocalStartTime;
const musicDuration = musicEndTime - musicStartTime;
// Update progress bars
const vocalProgressPercent = Math.min(100, (currentTime / vocalDuration) * 100);
const musicProgressPercent = Math.min(100, (currentTime / musicDuration) * 100);
vocalProgress.style.width = `${vocalProgressPercent}%`;
musicProgress.style.width = `${musicProgressPercent}%`;
// Continue animation
animationFrameId = requestAnimationFrame(updatePlaybackProgress);
// Stop when both tracks are finished
if (currentTime >= vocalDuration && currentTime >= musicDuration) {
stopPlayback();
}
}
// Volume controls
vocalVolume.addEventListener('input', function() {
if (vocalGainNode) {
vocalGainNode.gain.value = this.value;
}
});
musicVolume.addEventListener('input', function() {
if (musicGainNode) {
musicGainNode.gain.value = this.value;
}
});
// Drag and drop for track positioning
[vocalTrack, musicTrack].forEach(track => {
track.addEventListener('mousedown', startDrag);
});
function startDrag(e) {
if (e.button !== 0) return; // Only left mouse button
isDragging = true;
currentDraggingElement = e.target;
dragStartX = e.clientX;
if (currentDraggingElement === vocalTrack) {
vocalOffsetX = parseFloat(currentDraggingElement.style.transform?.replace('translateX(', '')?.replace('px)', '') || 0);
} else {
musicOffsetX = parseFloat(currentDraggingElement.style.transform?.replace('translateX(', '')?.replace('px)', '') || 0);
}
currentDraggingElement.classList.add('dragging');
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', stopDrag);
}
function drag(e) {
if (!isDragging) return;
const deltaX = e.clientX - dragStartX;
if (currentDraggingElement === vocalTrack) {
const newOffset = vocalOffsetX + deltaX;
currentDraggingElement.style.transform = `translateX(${newOffset}px)`;
// Calculate new start time based on position
const containerWidth = currentDraggingElement.parentElement.offsetWidth;
const duration = vocalAudioBuffer.duration;
vocalStartTime = Math.max(0, (deltaX / containerWidth) * duration);
vocalEndTime = Math.min(duration, vocalEndTime + (deltaX / containerWidth) * duration);
} else {
const newOffset = musicOffsetX + deltaX;
currentDraggingElement.style.transform = `translateX(${newOffset}px)`;
// Calculate new start time based on position
const containerWidth = currentDraggingElement.parentElement.offsetWidth;
const duration = musicAudioBuffer.duration;
musicStartTime = Math.max(0, (deltaX / containerWidth) * duration);
musicEndTime = Math.min(duration, musicEndTime + (deltaX / containerWidth) * duration);
}
}
function stopDrag() {
if (!isDragging) return;
isDragging = false;
currentDraggingElement.classList.remove('dragging');
document.removeEventListener('mousemove', drag);
document.removeEventListener('mouseup', stopDrag);
}
// Trim buttons functionality
document.querySelectorAll('.trim-start-btn').forEach(btn => {
btn.addEventListener('click', function() {
const trackType = this.getAttribute('data-track');
if (trackType === 'vocal' && vocalAudioBuffer) {
vocalStartTime = Math.min(vocalStartTime + 0.1, vocalEndTime - 0.1);
updateTrackUI('vocal');
} else if (trackType === 'music' && musicAudioBuffer) {
musicStartTime = Math.min(musicStartTime + 0.1, musicEndTime - 0.1);
updateTrackUI('music');
}
});
});
document.querySelectorAll('.trim-end-btn').forEach(btn => {
btn.addEventListener('click', function() {
const trackType = this.getAttribute('data-track');
if (trackType === 'vocal' && vocalAudioBuffer) {
vocalEndTime = Math.max(vocalEndTime - 0.1, vocalStartTime + 0.1);
updateTrackUI('vocal');
} else if (trackType === 'music' && musicAudioBuffer) {
musicEndTime = Math.max(musicEndTime - 0.1, musicStartTime + 0.1);
updateTrackUI('music');
}
});
});
// Handle resize
window.addEventListener('resize', function() {
if (vocalAudioBuffer) updateTrackUI('vocal');
if (musicAudioBuffer) updateTrackUI('music');
});
// Export functionality
exportBtn.addEventListener('click', function() {
if (!vocalAudioBuffer || !musicAudioBuffer) return;
progressContainer.classList.remove('hidden');
exportProgress.style.width = '0%';
progressText.textContent = 'Processing...';
// Simulate export progress
let progress = 0;
const interval = setInterval(() => {
progress += 5;
exportProgress.style.width = `${progress}%`;
if (progress >= 100) {
clearInterval(interval);
progressText.textContent = 'Export complete!';
// Create a download link for the mixed audio (simplified)
setTimeout(() => {
const a = document.createElement('a');
a.href = '#';
a.download = 'mixed-audio.wav';
a.textContent = 'Download Mixed Audio';
a.className = 'text-indigo-600 hover:underline';
progressText.innerHTML = '';
progressText.appendChild(a);
}, 500);
}
}, 100);
});
// Drag and drop file handling
const uploadContainers = document.querySelectorAll('.border-dashed');
uploadContainers.forEach(container => {
container.addEventListener('dragover', function(e) {
e.preventDefault();
this.classList.add('dragover');
});
container.addEventListener('dragleave', function() {
this.classList.remove('dragover');
});
container.addEventListener('drop', function(e) {
e.preventDefault();
this.classList.remove('dragover');
const files = e.dataTransfer.files;
if (files.length > 0) {
const inputId = this.querySelector('input[type="file"]').id;
const fileInput = document.getElementById(inputId);
// Create a new FileList (since we can't modify the existing one)
const dataTransfer = new DataTransfer();
dataTransfer.items.add(files[0]);
fileInput.files = dataTransfer.files;
// Trigger change event
const event = new Event('change');
fileInput.dispatchEvent(event);
}
});
});
});