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Nov 13

On the Generalization Limitation of On-Policy Distillation for Post-RL Consolidation

Multi-teacher on-policy distillation (MOPD) extends on-policy distillation (OPD) to consolidate capabilities from multiple teachers. Although prior work reports near-perfect in-distribution (IND) distillation performance, we find that this can mask incomplete capability consolidation beyond the supervised distribution. A preliminary study on synthetic reasoning shows that OPD does not fully transfer teachers' generalization capabilities. We then extend this investigation to real-world tasks, evaluating extrapolative and compositional generalization across mathematical reasoning, coding, agent, and long-context capabilities using Qwen3 models. Across extrapolative settings, OPD and MOPD reach 96.04-102.73% of their teachers' IND scores. Yet their out-of-distribution (OOD) scores remain 2.45-16.25% below the base model's. Across three compositional settings, MOPD improves IND performance over the base model, but its performance on composed tasks as OOD remains 18.19-24.34% below that of the best teachers. To understand these gaps, we examine teacher capability and data coverage as two potential bottlenecks. Jointly alleviating these bottlenecks eliminates OOD forgetting in our experiments and suggests the potential for generalization beyond the teacher. (M)OPD also reduces OOD forgetting on average relative to its reinforcement learning (RL) baselines. Analysis of the associated update geometry reveals smaller and more spectrally concentrated updates on average than those of the RL baselines, along with greater shared update structure under MOPD. Motivated by these findings, we propose geometry-based patching and base-preserving replay to improve OOD performance while largely preserving IND performance. Our findings identify a blind spot in capability consolidation via (M)OPD, highlighting the need for algorithms that explicitly support OOD retention and generalization.

ByteDance ByteDance
·
Nov 2 3

Prototype-Sample Relation Distillation: Towards Replay-Free Continual Learning

In Continual learning (CL) balancing effective adaptation while combating catastrophic forgetting is a central challenge. Many of the recent best-performing methods utilize various forms of prior task data, e.g. a replay buffer, to tackle the catastrophic forgetting problem. Having access to previous task data can be restrictive in many real-world scenarios, for example when task data is sensitive or proprietary. To overcome the necessity of using previous tasks' data, in this work, we start with strong representation learning methods that have been shown to be less prone to forgetting. We propose a holistic approach to jointly learn the representation and class prototypes while maintaining the relevance of old class prototypes and their embedded similarities. Specifically, samples are mapped to an embedding space where the representations are learned using a supervised contrastive loss. Class prototypes are evolved continually in the same latent space, enabling learning and prediction at any point. To continually adapt the prototypes without keeping any prior task data, we propose a novel distillation loss that constrains class prototypes to maintain relative similarities as compared to new task data. This method yields state-of-the-art performance in the task-incremental setting, outperforming methods relying on large amounts of data, and provides strong performance in the class-incremental setting without using any stored data points.

  • 5 authors
·
Mar 26, 2023

HPCR: Holistic Proxy-based Contrastive Replay for Online Continual Learning

Online continual learning (OCL) aims to continuously learn new data from a single pass over the online data stream. It generally suffers from the catastrophic forgetting issue. Existing replay-based methods effectively alleviate this issue by replaying part of old data in a proxy-based or contrastive-based replay manner. In this paper, we conduct a comprehensive analysis of these two replay manners and find they can be complementary. Inspired by this finding, we propose a novel replay-based method called proxy-based contrastive replay (PCR), which replaces anchor-to-sample pairs with anchor-to-proxy pairs in the contrastive-based loss to alleviate the phenomenon of forgetting. Based on PCR, we further develop a more advanced method named holistic proxy-based contrastive replay (HPCR), which consists of three components. The contrastive component conditionally incorporates anchor-to-sample pairs to PCR, learning more fine-grained semantic information with a large training batch. The second is a temperature component that decouples the temperature coefficient into two parts based on their impacts on the gradient and sets different values for them to learn more novel knowledge. The third is a distillation component that constrains the learning process to keep more historical knowledge. Experiments on four datasets consistently demonstrate the superiority of HPCR over various state-of-the-art methods.

  • 6 authors
·
Sep 26, 2023

Offline Experience Replay for Continual Offline Reinforcement Learning

The capability of continuously learning new skills via a sequence of pre-collected offline datasets is desired for an agent. However, consecutively learning a sequence of offline tasks likely leads to the catastrophic forgetting issue under resource-limited scenarios. In this paper, we formulate a new setting, continual offline reinforcement learning (CORL), where an agent learns a sequence of offline reinforcement learning tasks and pursues good performance on all learned tasks with a small replay buffer without exploring any of the environments of all the sequential tasks. For consistently learning on all sequential tasks, an agent requires acquiring new knowledge and meanwhile preserving old knowledge in an offline manner. To this end, we introduced continual learning algorithms and experimentally found experience replay (ER) to be the most suitable algorithm for the CORL problem. However, we observe that introducing ER into CORL encounters a new distribution shift problem: the mismatch between the experiences in the replay buffer and trajectories from the learned policy. To address such an issue, we propose a new model-based experience selection (MBES) scheme to build the replay buffer, where a transition model is learned to approximate the state distribution. This model is used to bridge the distribution bias between the replay buffer and the learned model by filtering the data from offline data that most closely resembles the learned model for storage. Moreover, in order to enhance the ability on learning new tasks, we retrofit the experience replay method with a new dual behavior cloning (DBC) architecture to avoid the disturbance of behavior-cloning loss on the Q-learning process. In general, we call our algorithm offline experience replay (OER). Extensive experiments demonstrate that our OER method outperforms SOTA baselines in widely-used Mujoco environments.

  • 3 authors
·
May 23, 2023

Dynamic Proxy-Mixing: Transferring Replay Controllers from Small to Large Models for Continual Instruction Tuning

Continual instruction tuning updates a language model through a sequence of new domains, yet each update can progressively erode previously learned capabilities and alignment behavior. Replay is the standard mitigation, but fixed replay ratios are inherently limited because the optimal mixture varies with the current domain, the training stage, and the evolving vulnerability of prior behaviors. We propose PROX-YMIX, a framework that learns a dynamic replay controller on a small proxy model and transfers the frozen controller to a larger target. The controller never observes future tasks and constructs its state from normalized validation losses and their temporal dynamics, producing a masked mixture over the current task and accessible replay buffers. Our core empirical hypothesis is forgetting mirroring: task vulnerability rankings remain largely consistent across model scales even when absolute loss magnitudes differ. We validate this assumption empirically before transferring controllers across scales. On LLaMA-3-8B across five continual instruction tuning sequences, PROXYMIX improves average accuracy by 3.4 points, reduces final forgetting by 3.5 points, and raises safety score by 5.8 points over the strongest non-oracle baseline, at roughly 50x lower policy learning cost than Oracle Target RL. The framework is leakage free and architecture independent at the interface level, and we also identify settings where the proxy assumption breaks down, highlighting limitations for robust deployment.

  • 3 authors
·
May 28

GeRe: Towards Efficient Anti-Forgetting in Continual Learning of LLM via General Samples Replay

The continual learning capability of large language models (LLMs) is crucial for advancing artificial general intelligence. However, continual fine-tuning LLMs across various domains often suffers from catastrophic forgetting, characterized by: 1) significant forgetting of their general capabilities, and 2) sharp performance declines in previously learned tasks. To simultaneously address both issues in a simple yet stable manner, we propose General Sample Replay (GeRe), a framework that use usual pretraining texts for efficient anti-forgetting. Beyond revisiting the most prevalent replay-based practices under GeRe, we further leverage neural states to introduce a enhanced activation states constrained optimization method using threshold-based margin (TM) loss, which maintains activation state consistency during replay learning. We are the first to validate that a small, fixed set of pre-collected general replay samples is sufficient to resolve both concerns--retaining general capabilities while promoting overall performance across sequential tasks. Indeed, the former can inherently facilitate the latter. Through controlled experiments, we systematically compare TM with different replay strategies under the GeRe framework, including vanilla label fitting, logit imitation via KL divergence and feature imitation via L1/L2 losses. Results demonstrate that TM consistently improves performance and exhibits better robustness. Our work paves the way for efficient replay of LLMs for the future. Our code and data are available at https://github.com/Qznan/GeRe.

  • 7 authors
·
Aug 6, 2025 2

BrahmicTokenizer-131K: An Indic-Capable Drop-In Replacement for o200k_base

We present BrahmicTokenizer-131K, a 131,072-vocabulary byte-level BPE tokenizer that closes the Brahmic compression gap at the 131K-vocabulary class while preserving the English, EU-language, and code compression of OpenAI's o200k_base. We construct it through a two-stage retrofit: (1) a script-prune crop that reduces 200,019 tokens to 131,072 by removing nine out-of-scope writing systems, and (2) a surgical retrofit of 2,372 corpus-dead vocabulary slots determined by linear-programming allocation across nine Brahmic Unicode blocks. The pre-tokenizer, decoder, and inherited merge rules are unchanged from o200k_base, making BrahmicTokenizer-131K a drop-in replacement at the tokenizer interface. On 27 million documents of public Indic pretraining text (2.84 billion words, 46.21 GB), BrahmicTokenizer-131K produces 26.7% fewer tokens than Mistral-Nemo Tekken / Sarvam-m at the same vocabulary budget, with per-language savings of 15.79% (Tamil) to 76.79% (Odia, a 4.31x compression ratio). The Odia advantage is mechanistically explained by Tekken/Sarvam-m containing zero Oriya-block tokens; our surgery added 725. On non-Indic content, BrahmicTokenizer-131K matches o200k_base's English fertility (1.235 vs 1.232 tokens/word) and beats Tekken/Sarvam-m by 4.0-14.2% on HumanEval, MBPP, and GSM8K. Across our 14-tokenizer benchmark, it is the only tokenizer simultaneously competitive on Brahmic, English, EU, code, and math at the 131K budget. Specialist tokenizers at other vocab classes (Sarvam-30B, Sarvam-1, MUTANT-Indic) achieve better Indic compression at the cost of non-Indic performance: Sarvam-1's English fertility is 15.9% worse and its code/math compression 26-33% worse than ours. We release the artifact under Apache 2.0 at https://huggingface.co/theschoolofai/BrahmicTokenizer-131K.

  • 1 authors
·
May 27

Augmenting Replay in World Models for Continual Reinforcement Learning

Continual RL requires an agent to learn new tasks without forgetting previous ones, while improving on both past and future tasks. The most common approaches use model-free algorithms and replay buffers can help to mitigate catastrophic forgetting, but often struggle with scalability due to large memory requirements. Biologically inspired replay suggests replay to a world model, aligning with model-based RL; as opposed to the common setting of replay in model-free algorithms. Model-based RL offers benefits for continual RL by leveraging knowledge of the environment, independent of policy. We introduce WMAR (World Models with Augmented Replay), a model-based RL algorithm with a memory-efficient distribution-matching replay buffer. WMAR extends the well known DreamerV3 algorithm, which employs a simple FIFO buffer and was not tested in continual RL. We evaluated WMAR and DreamerV3, with the same-size replay buffers. They were tested on two scenarios: tasks with shared structure using OpenAI Procgen and tasks without shared structure using the Atari benchmark. WMAR demonstrated favourable properties for continual RL considering metrics for forgetting as well as skill transfer on past and future tasks. Compared to DreamerV3, WMAR showed slight benefits in tasks with shared structure and substantially better forgetting characteristics on tasks without shared structure. Our results suggest that model-based RL with a memory-efficient replay buffer can be an effective approach to continual RL, justifying further research.

  • 3 authors
·
Jan 29, 2024

Trajectory Replay: Continuous-Time Mixture Transport for Lifelong Generative Models

Adapting pre-trained continuous-time generative models to sequentially incoming data without forgetting earlier tasks is a central challenge in lifelong learning. A leading strategy, generative replay, uses a generative model trained on historical tasks to augment its own continual update with synthetic samples from experience. However, it requires full trajectory simulations at every training step, which accumulate discretization errors and can degrade the replayed historical distribution. Here, we propose trajectory replay, which bypasses sample generation by training an updated velocity field to match both a frozen historical velocity along its trajectories and the incoming task's velocity field, weighted by a stability-plasticity coefficient. Through the lens of continuous-time transport, we show the resulting optimum averages the two task velocities by their respective densities and generates the mixture of their probability paths. Combined with mean velocity distillation, trajectory replay accesses historical trajectories using only a few network evaluations per continual update. Empirically, it outperforms generative replay and distillation baselines on class-incremental image generation. In two biological case studies, trajectory replay extends generative perturbation models to new contexts and experimental batches across two data modalities while preserving treatment-effect prediction.

  • 5 authors
·
Oct 18

IDER: IDempotent Experience Replay for Reliable Continual Learning

Catastrophic forgetting, the tendency of neural networks to forget previously learned knowledge when learning new tasks, has been a major challenge in continual learning (CL). To tackle this challenge, CL methods have been proposed and shown to reduce forgetting. Furthermore, CL models deployed in mission-critical settings can benefit from uncertainty awareness by calibrating their predictions to reliably assess their confidences. However, existing uncertainty-aware continual learning methods suffer from high computational overhead and incompatibility with mainstream replay methods. To address this, we propose idempotent experience replay (IDER), a novel approach based on the idempotent property where repeated function applications yield the same output. Specifically, we first adapt the training loss to make model idempotent on current data streams. In addition, we introduce an idempotence distillation loss. We feed the output of the current model back into the old checkpoint and then minimize the distance between this reprocessed output and the original output of the current model. This yields a simple and effective new baseline for building reliable continual learners, which can be seamlessly integrated with other CL approaches. Extensive experiments on different CL benchmarks demonstrate that IDER consistently improves prediction reliability while simultaneously boosting accuracy and reducing forgetting. Our results suggest the potential of idempotence as a promising principle for deploying efficient and trustworthy continual learning systems in real-world applications.Our code is available at https://github.com/YutingLi0606/Idempotent-Continual-Learning.

  • 7 authors
·
Feb 28

Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the power of the interaction order. This bottleneck limits its use in large-scale or real-time applications, forcing traditional tools to rely on heuristics to reduce the number of path candidates at the cost of potentially reduced accuracy. To overcome this limitation, we propose a comprehensive machine-learning-assisted framework that replaces exhaustive path searching with intelligent sampling via Generative Flow Networks. Applying such generative models to this domain presents significant challenges, particularly sparse rewards due to the rarity of valid paths, which can lead to convergence failures and trivial solutions when evaluating high-order interactions in complex environments. To ensure robust learning and efficient exploration, our framework incorporates three key architectural components. First, we implement an experience replay buffer to capture and retain rare valid paths. Second, we adopt a uniform exploratory policy to improve generalization and prevent the model from overfitting to simple geometries. Third, we apply a physics-based action masking strategy that filters out physically impossible paths before the model even considers them. As demonstrated in our experimental validation, the proposed model achieves substantial speedups over exhaustive search -- up to 10times faster on GPU and 1000times faster on CPU -- while maintaining high coverage accuracy and successfully uncovering complex propagation paths. The complete source code, tests, and tutorial are available at https://github.com/jeertmans/sampling-paths.

Language Generation with Replay: A Learning-Theoretic View of Model Collapse

As scaling laws push the training of frontier large language models (LLMs) toward ever-growing data requirements, training pipelines are approaching a regime where much of the publicly available online text may be consumed. At the same time, widespread LLM usage increases the volume of machine-generated content on the web; together, these trends raise the likelihood of generated text re-entering future training corpora, increasing the associated risk of performance degradation often called model collapse. In practice, model developers address this concern through data cleaning, watermarking, synthetic-data policies, or, in some cases, blissful ignorance. However, the problem of model collapse in generative models has not been examined from a learning-theoretic perspective: we study it through the theoretical lens of the language generation in the limit framework, introducing a replay adversary that augments the example stream with the generator's own past outputs. Our main contribution is a fine-grained learning-theoretic characterization of when replay fundamentally limits generation: while replay is benign for the strongest notion of uniform generation, it provably creates separations for the weaker notions of non-uniform generation and generation in the limit. Interestingly, our positive results mirror heuristics widely used in practice, such as data cleaning, watermarking, and output filtering, while our separations show when these ideas can fail.

  • 3 authors
·
Mar 12

AtomicCommitBench: Can Coding Agents Reconstruct Commit Histories from Squashed Patches?

Coding agents often finish a session by returning one squashed patch that mixes feature implementation, bug fixes, refactorings, tests, and configuration edits. While the final code may be correct, collapsing unrelated edits into one patch removes the history structure needed for review, selective revert, and later maintenance. We study retrospective commit-history reconstruction: given a completed squashed change, an agent groups its hunks into commits and materializes a replayable commit sequence. We formalize the task as hunk-to-commit partitioning with a replay requirement and build AtomicCommitBench, containing 800 real consecutive-commit episodes from 10 Python projects. Because multiple decompositions may be reasonable, we evaluate outputs using complementary metrics: PPAR for replay validity, ARI for reference-based grouping quality, and TCR for failure containment on scoreable modified-test episodes. Natural retrospective reconstruction proves substantially harder than replay checking or synthetic tangling. Although nearly all non-random methods achieve replay validity (PPAR >= 0.988), grouping quality ranges from 0.03 to 0.46 ARI. Matched synthetic composites are much easier than real same-author squashed diffs (+0.333 ARI). In our evaluation, the GPT-5.4 setup driven by Codex CLI (0.46 ARI) and the GLM-5 setup driven by Claude Code (0.43 ARI) outperform MiniMax (0.31) and Kimi (0.29). Qualitative analysis identifies same-file lumping and support-hunk drift as recurring failure modes. Dependency-Aware Commit Evidence (DACE) improves the lower-scoring setups by 0.05 to 0.08 ARI, indicating that dependency cues and hunk-role information help agents avoid locality-driven grouping errors. AtomicCommitBench enables evaluation of the commit histories produced by coding agents alongside the final code.

  • 3 authors
·
Jul 2

TRAP: Tool-result Replay Attack for Probing Misbinding in LLM Agents

As AI agents increasingly act through external tools, tool results are no longer simple outputs but execution artifacts that must remain correctly associated with the context that produced them. Yet as results persist across caches, recovery mechanisms, and shared runtime state, this association can break, causing a real and unmodified result to be consumed in an incompatible execution context and lead the agent to an unsafe action. We characterize this failure as tool-result misbinding. To systematically study this failure, we introduce ReplayBench, a benchmark that uses controlled tool-result replay to evaluate misbinding across 19 representative agent scenarios, 4 failure properties, and 3 replay mechanisms. Across eight LLMs, three agent frameworks, and diverse stateful workflows, we find widespread replay-induced failures, with a mean Final-State Error Rate of 0.649 under cross-task replay. Stage-wise analysis localizes these failures to model-side action generation. Further analyses show that replay susceptibility varies with task similarity, shows little dependence on object similarity, and remains high under result staleness and implicit environment changes. These findings motivate runtime validity mechanisms that eliminate final-state errors in our evaluated settings while preserving legitimate recovery. The results call for explicit contextual binding in tool-using agent runtimes. Our work is public at https://github.com/Phitooo/Replaybench.

  • 5 authors
·
Oct 11

Echo-Memory: A Controlled Study of Memory in Action World Models

We present Echo-Memory, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: capacity, compression, read-out, and recurrence. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.

  • 16 authors
·
Jun 7 3

Agentic Synthesis against Counterexample-Supplemented Sketches

Coding agents can fix a failing example without preserving the domain rule that made it fail, so later generations can repeat the same plausible mistake. We present agentic synthesis against counterexample-supplemented sketches, a repository-native method for systems whose governing policy is discovered during implementation. A human starts with a partial, code-shaped sketch, and a coding agent generates the first implementation. When a concrete failure exposes missing or mistaken policy, an operator explicitly approves the corrected behavior and rule. The agent then revises the sketch and repairs or regenerates code and prompt surfaces for that one counterexample. The full archive preserves provenance; a selected regression set gates each revision before the next candidate is revealed; and periodic clean regeneration tests whether the evolved sketch, rather than prompt history or accumulated examples, carries the learned policy. We demonstrate the method with CatSynth, a synthetic browser application and captured coding-agent experiment. In one open-world run with GPT-5.4-mini, 8 of 14 frozen candidate cases became counterexamples. The rebuild controls inherited that promotion schedule, and all three paths passed the 8 accepted cases. Rebuilding from the evolved sketch passed 19 of 21 withheld cases, compared with 15 of 21 when rebuilding from the initial sketch and replaying all accepted examples. Retaining code across counterexamples required 9 Developer calls and 719 lines of cumulative artifact churn, versus 15 calls and 2,394 lines for replay-all, and passed 18 of 21 withheld cases. These results provide inspectable evidence that the evolved sketch carried reviewed policy and that retaining code reduced rework in this run; with one model and one reveal order, they do not establish general superiority or correctness beyond the encoded checks.

  • 2 authors
·
Jul 16

Beyond Reasoning Gains: Mitigating General Capabilities Forgetting in Large Reasoning Models

Reinforcement learning with verifiable rewards (RLVR) has delivered impressive gains in mathematical and multimodal reasoning and has become a standard post-training paradigm for contemporary language and vision-language models. However, the RLVR recipe introduces a significant risk of capability regression, where models forget foundational skills after prolonged training without employing regularization strategies. We empirically confirm this concern, observing that open-source reasoning models suffer performance degradation on core capabilities such as perception and faithfulness. While imposing regularization terms like KL divergence can help prevent deviation from the base model, these terms are calculated on the current task, thus they do not guarantee broader knowledge. Meanwhile, commonly used experience replay across heterogeneous domains makes it nontrivial to decide how much training focus each objective should receive. To address this, we propose RECAP-a replay strategy with dynamic objective reweighting for general knowledge preservation. Our reweighting mechanism adapts in an online manner using short-horizon signals of convergence and instability, shifting the post-training focus away from saturated objectives and toward underperforming or volatile ones. Our method is end-to-end and readily applicable to existing RLVR pipelines without training additional models or heavy tuning. Extensive experiments on benchmarks based on Qwen2.5-VL-3B and Qwen2.5-VL-7B demonstrate the effectiveness of our method, which not only preserves general capabilities but also improves reasoning by enabling more flexible trade-offs among in-task rewards.

facebook AI at Meta
·
Oct 24, 2025 1

Experience Replay for Continual Learning

Continual learning is the problem of learning new tasks or knowledge while protecting old knowledge and ideally generalizing from old experience to learn new tasks faster. Neural networks trained by stochastic gradient descent often degrade on old tasks when trained successively on new tasks with different data distributions. This phenomenon, referred to as catastrophic forgetting, is considered a major hurdle to learning with non-stationary data or sequences of new tasks, and prevents networks from continually accumulating knowledge and skills. We examine this issue in the context of reinforcement learning, in a setting where an agent is exposed to tasks in a sequence. Unlike most other work, we do not provide an explicit indication to the model of task boundaries, which is the most general circumstance for a learning agent exposed to continuous experience. While various methods to counteract catastrophic forgetting have recently been proposed, we explore a straightforward, general, and seemingly overlooked solution - that of using experience replay buffers for all past events - with a mixture of on- and off-policy learning, leveraging behavioral cloning. We show that this strategy can still learn new tasks quickly yet can substantially reduce catastrophic forgetting in both Atari and DMLab domains, even matching the performance of methods that require task identities. When buffer storage is constrained, we confirm that a simple mechanism for randomly discarding data allows a limited size buffer to perform almost as well as an unbounded one.

  • 5 authors
·
Nov 25, 2019

Self-Preservation in Language Models

Continual learning (CL) seeks to adapt pretrained models while preserving prior capabilities. Yet the tasks supplied for preservation cover only part of what a model knows, while forgetting can extend beyond them. Recent work shows that language models can supplement this limited evidence by generating useful replay without access to their original training data. This raises a question about self-preservation: can a model help choose preservation targets that protect its own capabilities more broadly? To study this question, we organize task descriptions and their examples into Task Banks, whose entries can be selected and combined to guide replay generation by a frozen model. Continual instruction tuning with Qwen models of varying sizes yields three findings. First, the new task and learning rate shape which prior capabilities degrade, while tracking previously correct answers reveals losses that average accuracy can conceal. Second, generated replay reduces forgetting on tasks outside the bank. Combining partial banks strengthens this protection, improving mean retention of previously correct answers over either bank alone across the tested sizes. Third, the model can also help choose replay targets: selection informed by the new task improves mean held-out retention over random selection at 4B, with similar new-task gains, although smaller models show no corresponding advantage. Under a fixed example budget, however, replacing new-task examples with replay improves preservation at the cost of smaller new-task gains. Together, these findings show that models can support broader self-preservation by generating replay data and, in some settings, choosing which tasks to replay.

Online Prototype Learning for Online Continual Learning

Online continual learning (CL) studies the problem of learning continuously from a single-pass data stream while adapting to new data and mitigating catastrophic forgetting. Recently, by storing a small subset of old data, replay-based methods have shown promising performance. Unlike previous methods that focus on sample storage or knowledge distillation against catastrophic forgetting, this paper aims to understand why the online learning models fail to generalize well from a new perspective of shortcut learning. We identify shortcut learning as the key limiting factor for online CL, where the learned features may be biased, not generalizable to new tasks, and may have an adverse impact on knowledge distillation. To tackle this issue, we present the online prototype learning (OnPro) framework for online CL. First, we propose online prototype equilibrium to learn representative features against shortcut learning and discriminative features to avoid class confusion, ultimately achieving an equilibrium status that separates all seen classes well while learning new classes. Second, with the feedback of online prototypes, we devise a novel adaptive prototypical feedback mechanism to sense the classes that are easily misclassified and then enhance their boundaries. Extensive experimental results on widely-used benchmark datasets demonstrate the superior performance of OnPro over the state-of-the-art baseline methods. Source code is available at https://github.com/weilllllls/OnPro.

  • 5 authors
·
Aug 1, 2023

LSREP: A Longitudinal State-Replay Protocol for Evaluating Conversational Memory, with ICE v2 as an Audited Local-First Architecture

Conversational memory changes during use, so endpoint question answering alone cannot establish how a persistent state accumulates, ages, or incorporates revisions. We introduce LSREP, a Longitudinal State-Replay Evaluation Protocol combining ordered replay, explicit lifecycle schedules, repeated probes, evolving reference answers, and mechanism-fidelity checks. Its architectural case study is ICE v2, a local-first memory middleware with typed stores, retrieval fusion, and dynamic context budgets. The private, single-user instantiation contains 1,985 turns, 219 distinct probes, and 1,211 probe-checkpoint observations across 52 checkpoints. On three ordinary-density datasets, ICE v2 has a near-zero mean quality difference from vector-RAG while selecting 32% fewer fragments but using 6.6% more estimated prompt tokens. A fourth, dense dataset exposes catastrophic failures of the unbudgeted baseline. The fidelity audit limits attribution: procedural retrieval is defective, several mechanisms are unexercised, and graph utility is not established. In a complementary matched public diagnostic, ICE v2 loses decisively to pure vector-RAG on LongMemEval: 50.8% versus 72.8% in the evidence-only oracle and 43.0% versus 69.5% in full-S. Paired differences are -22.0 points (95% CI [-26.6, -17.4]) and -26.5 ([-31.3, -21.8]). Conservative abstention accompanies severe multi-session and temporal failures. ICE uses less context in this diagnostic, establishing a quality-cost trade-off rather than superior efficiency. Together, replay, fidelity auditing, and public endpoint testing expose distinct failure modes that neither architectural descriptions nor aggregate scores identify alone.

  • 1 authors
·
Sep 14

More Memory, Worse Agents: Error Reproduction and Anti-Persistence in LLM Agents

LLM agents can improve across tasks without updating model parameters by storing experience from their own executions in external memory and reusing it to guide later decisions. A central design question is whether to retain only observed trajectories and outcomes or also the rules, summaries, and skills inferred from them. Retaining these abstractions allows agents to reuse strategies without repeatedly deriving them from raw trajectories. However, errors in stored abstractions can propagate to subsequent decisions through retrieval and reuse. They can also shape execution trajectories, which then become the basis for new abstractions that reproduce the original errors. We term this feedback mechanism error reproduction: errors are regenerated through a cycle of abstraction, execution, and re-abstraction, extending their persistence beyond direct reuse of the original faulty knowledge. We propose Anti-Persistence, a memory design that accumulates trajectories and outcomes while reconstructing task-specific guidance on demand. An adaptive selector uses prior outcomes to decide whether and how to synthesize guidance, which is discarded after execution. This prevents its direct reuse as a stored object, although indirect feedback through retained trajectories remains possible. Across different benchmarks and backbones, Anti-Persistence achieves higher overall held-out success and the lowest average LLM-call cost among the evaluated memory designs. These results support separating experience accumulation from abstraction persistence in memorybased self-improvement.

WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution

Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.

nex-agi Nex AGI
·
Oct 12 3

UER: A Heuristic Bias Addressing Approach for Online Continual Learning

Online continual learning aims to continuously train neural networks from a continuous data stream with a single pass-through data. As the most effective approach, the rehearsal-based methods replay part of previous data. Commonly used predictors in existing methods tend to generate biased dot-product logits that prefer to the classes of current data, which is known as a bias issue and a phenomenon of forgetting. Many approaches have been proposed to overcome the forgetting problem by correcting the bias; however, they still need to be improved in online fashion. In this paper, we try to address the bias issue by a more straightforward and more efficient method. By decomposing the dot-product logits into an angle factor and a norm factor, we empirically find that the bias problem mainly occurs in the angle factor, which can be used to learn novel knowledge as cosine logits. On the contrary, the norm factor abandoned by existing methods helps remember historical knowledge. Based on this observation, we intuitively propose to leverage the norm factor to balance the new and old knowledge for addressing the bias. To this end, we develop a heuristic approach called unbias experience replay (UER). UER learns current samples only by the angle factor and further replays previous samples by both the norm and angle factors. Extensive experiments on three datasets show that UER achieves superior performance over various state-of-the-art methods. The code is in https://github.com/FelixHuiweiLin/UER.

  • 6 authors
·
Sep 7, 2023

MalCL: Leveraging GAN-Based Generative Replay to Combat Catastrophic Forgetting in Malware Classification

Continual Learning (CL) for malware classification tackles the rapidly evolving nature of malware threats and the frequent emergence of new types. Generative Replay (GR)-based CL systems utilize a generative model to produce synthetic versions of past data, which are then combined with new data to retrain the primary model. Traditional machine learning techniques in this domain often struggle with catastrophic forgetting, where a model's performance on old data degrades over time. In this paper, we introduce a GR-based CL system that employs Generative Adversarial Networks (GANs) with feature matching loss to generate high-quality malware samples. Additionally, we implement innovative selection schemes for replay samples based on the model's hidden representations. Our comprehensive evaluation across Windows and Android malware datasets in a class-incremental learning scenario -- where new classes are introduced continuously over multiple tasks -- demonstrates substantial performance improvements over previous methods. For example, our system achieves an average accuracy of 55% on Windows malware samples, significantly outperforming other GR-based models by 28%. This study provides practical insights for advancing GR-based malware classification systems. The implementation is available at https://github.com/MalwareReplayGAN/MalCLThe code will be made public upon the presentation of the paper.

  • 5 authors
·
Jan 2, 2025

Transformers for Supervised Online Continual Learning

Transformers have become the dominant architecture for sequence modeling tasks such as natural language processing or audio processing, and they are now even considered for tasks that are not naturally sequential such as image classification. Their ability to attend to and to process a set of tokens as context enables them to develop in-context few-shot learning abilities. However, their potential for online continual learning remains relatively unexplored. In online continual learning, a model must adapt to a non-stationary stream of data, minimizing the cumulative nextstep prediction loss. We focus on the supervised online continual learning setting, where we learn a predictor x_t rightarrow y_t for a sequence of examples (x_t, y_t). Inspired by the in-context learning capabilities of transformers and their connection to meta-learning, we propose a method that leverages these strengths for online continual learning. Our approach explicitly conditions a transformer on recent observations, while at the same time online training it with stochastic gradient descent, following the procedure introduced with Transformer-XL. We incorporate replay to maintain the benefits of multi-epoch training while adhering to the sequential protocol. We hypothesize that this combination enables fast adaptation through in-context learning and sustained longterm improvement via parametric learning. Our method demonstrates significant improvements over previous state-of-the-art results on CLOC, a challenging large-scale real-world benchmark for image geo-localization.

  • 3 authors
·
Mar 3, 2024

Avoid Catastrophic Forgetting with Rank-1 Fisher from Diffusion Models

Catastrophic forgetting remains a central obstacle for continual learning in neural models. Popular approaches -- replay and elastic weight consolidation (EWC) -- have limitations: replay requires a strong generator and is prone to distributional drift, while EWC implicitly assumes a shared optimum across tasks and typically uses a diagonal Fisher approximation. In this work, we study the gradient geometry of diffusion models, which can already produce high-quality replay data. We provide theoretical and empirical evidence that, in the low signal-to-noise ratio (SNR) regime, per-sample gradients become strongly collinear, yielding an empirical Fisher that is effectively rank-1 and aligned with the mean gradient. Leveraging this structure, we propose a rank-1 variant of EWC that is as cheap as the diagonal approximation yet captures the dominant curvature direction. We pair this penalty with a replay-based approach to encourage parameter sharing across tasks while mitigating drift. On class-incremental image generation datasets (MNIST, FashionMNIST, CIFAR-10, ImageNet-1k), our method consistently improves average FID and reduces forgetting relative to replay-only and diagonal-EWC baselines. In particular, forgetting is nearly eliminated on MNIST and FashionMNIST and is more than halved on ImageNet-1k. These results suggest that diffusion models admit an approximately rank-1 Fisher. With a better Fisher estimate, EWC becomes a strong complement to replay: replay encourages parameter sharing across tasks, while EWC effectively constrains replay-induced drift.

  • 4 authors
·
Jan 25

MemHarness: Memory Is Reconstructed, Not Replayed

Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This ``replay'' paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.

ReplaySSM: Cache SSM Inputs, Not State

State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by 1.20--1.47times over a tuned vLLM baseline across four hybrid models, and delivers about 1.8times the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.

  • 7 authors
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Oct 8

Demystifying Catastrophic Forgetting in Two-Stage Incremental Object Detector

Catastrophic forgetting is a critical chanllenge for incremental object detection (IOD). Most existing methods treat the detector monolithically, relying on instance replay or knowledge distillation without analyzing component-specific forgetting. Through dissection of Faster R-CNN, we reveal a key insight: Catastrophic forgetting is predominantly localized to the RoI Head classifier, while regressors retain robustness across incremental stages. This finding challenges conventional assumptions, motivating us to develop a framework termed NSGP-RePRE. Regional Prototype Replay (RePRE) mitigates classifier forgetting via replay of two types of prototypes: coarse prototypes represent class-wise semantic centers of RoI features, while fine-grained prototypes model intra-class variations. Null Space Gradient Projection (NSGP) is further introduced to eliminate prototype-feature misalignment by updating the feature extractor in directions orthogonal to subspace of old inputs via gradient projection, aligning RePRE with incremental learning dynamics. Our simple yet effective design allows NSGP-RePRE to achieve state-of-the-art performance on the Pascal VOC and MS COCO datasets under various settings. Our work not only advances IOD methodology but also provide pivotal insights for catastrophic forgetting mitigation in IOD. Code is available at https://github.com/fanrena/NSGP-RePRE{https://github.com/fanrena/NSGP-RePRE} .

  • 7 authors
·
Feb 8, 2025

Learning on the Fly: Replay-Based Continual Object Perception for Indoor Drones

Autonomous agents such as indoor drones must learn new object classes in real-time while limiting catastrophic forgetting, motivating Class-Incremental Learning (CIL). However, most unmanned aerial vehicle (UAV) datasets focus on outdoor scenes and offer limited temporally coherent indoor videos. We introduce an indoor dataset of 14,400 frames capturing inter-drone and ground vehicle footage, annotated via a semi-automatic workflow with a 98.6% first-pass labeling agreement before final manual verification. Using this dataset, we benchmark 3 replay-based CIL strategies: Experience Replay (ER), Maximally Interfered Retrieval (MIR), and Forgetting-Aware Replay (FAR), using YOLOv11-nano as a resource-efficient detector for deployment-constrained UAV platforms. Under tight memory budgets (5-10% replay), FAR performs better than the rest, achieving an average accuracy (ACC, mAP_{50-95} across increments) of 82.96% with 5% replay. Gradient-weighted class activation mapping (Grad-CAM) analysis shows attention shifts across classes in mixed scenes, which is associated with reduced localization quality for drones. The experiments further demonstrate that replay-based continual learning can be effectively applied to edge aerial systems. Overall, this work contributes an indoor UAV video dataset with preserved temporal coherence and an evaluation of replay-based CIL under limited replay budgets. Project page: https://spacetime-vision-robotics-laboratory.github.io/learning-on-the-fly-cl

  • 4 authors
·
Feb 13

MMLA-RSI: Recursive Self-Improvement through RTT and RTMA

An agent can improve its behavior within an unresolved problem by changing how it acts and which experience it retains. We propose MMLA-RSI, a recursive self-improvement scheme with two implementations in Memory-Mediated Learning Architecture: Reasoning-Time Training (RTT) changes the policy state Φ, while Reasoning-Time Memory Adaptation (RTMA) changes authoritative memory M. Each route also makes its adaptation method an object of improvement. A current numerical updater trains the policy proposing its successor; a current memory manager chooses the records available to the process proposing its successor. An independently admitted successor takes over the same role in the next generation. We give bounded executable rule languages, shared task/proposal interfaces, and one algorithm for either route or their composition. The RTT instance changes scalar schedules in a clipped-momentum update. The RTMA instance chooses NULL or a complete-row write with possible eviction. A fixed interpreter, trusted committer, and independent evaluator bound what can change. State versions, read closures, and conditional properties describe causal execution, accepted transitions, and finite work. Existing numerical-component studies motivate the construction. In four-candidate program selection, retaining LARC feedback updates reduces expected error by 24.65 and 36.65 percentage points for two trained initializations. In chronological continuous-integration replay, feedback binding is positive while retention increases loss. Completed SQL studies improve substantially over an unadapted substrate but do not establish the required additional online benefit. These results characterize their declared components. The two recursive routes and their joint realization are specified here; their beneficial recursive chains and discovery efficiency remain to be evaluated.

  • 2 authors
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Oct 13

Computer Use at the Edge of the Statistical Precipice

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.

  • 9 authors
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May 6

LARC: Low-Rank Adaptive Residual Connections for Learning in Frozen Models

Low-Rank Adaptive Residual Connections (LARC) give a frozen model a compact numerical state that can learn from feedback. The map h+BAh adds a low-rank correction to a hidden representation. A slow state ρ learns starting factors across tasks; a private fast state Φ copies them, changes with feedback, and resets to the trained initialization. This report specifies an input-side realization of the numerical policy carrier in Memory-Mediated Learning Architecture and examines its factor-space dynamics and learning lifetime. We study a rank-4 input residual with 12,288 trainable parameters on a frozen MiniCPM5-1B-SFT substrate. In a four-candidate program-selection task, two feedback-gradient steps reduce expected query execution error by 24.65 and 36.65 percentage points relative to resetting to the respective trained static and post-adaptation initializations. These development results cover 16 parameter groups and three paired training seeds. A direct support-loss selection rule is much more accurate, reaching 0.78125% error. In a repository-balanced chronological replay of public continuous-integration jobs, retaining online updates raises half-Brier loss from 0.1274 to 0.1808. A fixed follow-up intervention records same-batch non-descent and inconsistent future benefit from shrinking updates. Together, the algebra and measurements distinguish residual capacity, adaptation relative to a starting point, and usefulness on later decisions.

  • 2 authors
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Sep 29

Forgetting Without Restarting: Execution-State Unlearning for Stateful LLM Agents

Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least T-τ+1 recomputed transitions, where τ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.

  • 8 authors
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Sep 3

StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com

  • 4 authors
·
Jan 8, 2024

Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.

  • 7 authors
·
Oct 3, 2025

SHARP: Sparsity and Hidden Activation RePlay for Neuro-Inspired Continual Learning

Deep neural networks (DNNs) struggle to learn in dynamic environments since they rely on fixed datasets or stationary environments. Continual learning (CL) aims to address this limitation and enable DNNs to accumulate knowledge incrementally, similar to human learning. Inspired by how our brain consolidates memories, a powerful strategy in CL is replay, which involves training the DNN on a mixture of new and all seen classes. However, existing replay methods overlook two crucial aspects of biological replay: 1) the brain replays processed neural patterns instead of raw input, and 2) it prioritizes the replay of recently learned information rather than revisiting all past experiences. To address these differences, we propose SHARP, an efficient neuro-inspired CL method that leverages sparse dynamic connectivity and activation replay. Unlike other activation replay methods, which assume layers not subjected to replay have been pretrained and fixed, SHARP can continually update all layers. Also, SHARP is unique in that it only needs to replay few recently seen classes instead of all past classes. Our experiments on five datasets demonstrate that SHARP outperforms state-of-the-art replay methods in class incremental learning. Furthermore, we showcase SHARP's flexibility in a novel CL scenario where the boundaries between learning episodes are blurry. The SHARP code is available at https://github.com/BurakGurbuz97/SHARP-Continual-Learning.

  • 3 authors
·
May 29, 2023

What Do Evolutionary Coding Agents Evolve?

Recent work pairs LLMs with evolutionary search to iteratively generate, modify, and select code using task-specific feedback. These systems have produced strong results in mathematical discovery and algorithm design, yet a fundamental question remains: what do they actually evolve? Progress is typically summarized by the best score a run reaches under a task-specific evaluator, but that score can reflect several different mechanisms: new algorithmic structure, re-tuning an existing strategy, recombining ideas already in the model's internal knowledge, or overfitting to the evaluator. Distinguishing these mechanisms requires inspecting the search process itself, not only its final outcome. We introduce EvoTrace, a dataset of evolutionary coding traces spanning four evolutionary frameworks, reasoning and non-reasoning models, and 16 tasks across mathematics and algorithm design. To analyze these traces, we develop EvoReplay, a replay-based methodology that reconstructs the local search states behind high-scoring solutions and tests controlled interventions, including adjusting constants, removing program components and substituting models or prompting contexts. We annotate every code edit in EvoTrace with one of nine recurring edit types using an LLM-as-judge pipeline validated against blind human re-annotation. Across EvoTrace, most score gains come from a small subset of these edit types. We further find a deterministic cycling pattern: about 30% of code lines added during search are byte-identical re-introductions of previously-deleted lines, present throughout nearly every run. These results show that benchmark gains in evolutionary coding agents can arise from qualitatively different mechanisms, only some of which correspond to new algorithmic structure. EvoTrace enables more diagnostic evaluation of evolutionary coding agents beyond final benchmark scores.

  • 7 authors
·
May 18

Preventing Zero-Shot Transfer Degradation in Continual Learning of Vision-Language Models

Continual learning (CL) can help pre-trained vision-language models efficiently adapt to new or under-trained data distributions without re-training. Nevertheless, during the continual training of the Contrastive Language-Image Pre-training (CLIP) model, we observe that the model's zero-shot transfer ability significantly degrades due to catastrophic forgetting. Existing CL methods can mitigate forgetting by replaying previous data. However, since the CLIP dataset is private, replay methods cannot access the pre-training dataset. In addition, replaying data of previously learned downstream tasks can enhance their performance but comes at the cost of sacrificing zero-shot performance. To address this challenge, we propose a novel method ZSCL to prevent zero-shot transfer degradation in the continual learning of vision-language models in both feature and parameter space. In the feature space, a reference dataset is introduced for distillation between the current and initial models. The reference dataset should have semantic diversity but no need to be labeled, seen in pre-training, or matched image-text pairs. In parameter space, we prevent a large parameter shift by averaging weights during the training. We propose a more challenging Multi-domain Task Incremental Learning (MTIL) benchmark to evaluate different methods, where tasks are from various domains instead of class-separated in a single dataset. Our method outperforms other methods in the traditional class-incremental learning setting and the MTIL by 9.7% average score. Our code locates at https://github.com/Thunderbeee/ZSCL.

  • 6 authors
·
Mar 12, 2023

Efficient Continual Learning in Language Models via Thalamically Routed Cortical Columns

Large language models deployed in the wild must adapt to evolving data, user behavior, and task mixtures without erasing previously acquired capabilities. In practice, this remains difficult: sequential updates induce catastrophic forgetting, while many stabilization methods rely on external procedures that are costly, brittle, or difficult to scale. We present TRC^{2} (Thalamically Routed Cortical Columns), a decoder-only architecture that makes continual adaptation a property of the backbone itself. TRC^{2} combines stacked cortical columns with a thalamic modulatory pathway for selective inter-column communication and a hippocampal pathway for event-selective retrieval, delayed surprise-based writing, and replay-driven consolidation. This design localizes fast plasticity while preserving a slower stable computation pathway. We further introduce a causal memory-update scheme and an online replay controller that adjusts consolidation strength from measured forgetting. Across a task-sequential language-modeling stream over C4, WikiText-103, and GSM8K, TRC^{2} consistently improves task-boundary modeling quality and substantially reduces cumulative forgetting relative to Transformer, Mamba, MoE, and DeepSeek baselines trained under the same pipeline. Ablations show that the thalamic and hippocampal components are central to the retention gains, while the full model remains competitive in throughput and training cost.

  • 1 authors
·
Feb 25 2

Synthetic Experience Replay

A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay, whereby a dataset of past experiences is used to train a policy or value function. However, unlike in supervised or self-supervised learning, an RL agent has to collect its own data, which is often limited. Thus, it is challenging to reap the benefits of deep learning, and even small neural networks can overfit at the start of training. In this work, we leverage the tremendous recent progress in generative modeling and propose Synthetic Experience Replay (SynthER), a diffusion-based approach to flexibly upsample an agent's collected experience. We show that SynthER is an effective method for training RL agents across offline and online settings, in both proprioceptive and pixel-based environments. In offline settings, we observe drastic improvements when upsampling small offline datasets and see that additional synthetic data also allows us to effectively train larger networks. Furthermore, SynthER enables online agents to train with a much higher update-to-data ratio than before, leading to a significant increase in sample efficiency, without any algorithmic changes. We believe that synthetic training data could open the door to realizing the full potential of deep learning for replay-based RL algorithms from limited data. Finally, we open-source our code at https://github.com/conglu1997/SynthER.

  • 4 authors
·
Mar 12, 2023

AptAvatar: Fast and Vivid Long-Form Audio-Driven Video Generation for Production-Ready Avatars

Production-ready audio-driven avatar generation requires efficient inference without sacrificing fidelity or motion expressiveness. However, existing acceleration methods often compromise quality through restrictive architectural choices, such as causal attention and short temporal horizons, or by reducing model capacity and resolution. Without such compromises, we propose AptAvatar, a 14B-parameter long-form audio-driven avatar generation framework that delivers fast and expressive inference. For efficiency in production-level applications, AptAvatar addresses the extreme two-step generation challenge. To bridge the gap between the multi-step teacher model and the two-step student model, we introduce Endpoint-Anchored Distribution Distillation. It augments vanilla distribution matching with a dedicated Anchor Score Estimator trained on the trajectory-endpoint distribution defined from a frozen pretrained 4-step bridge generator. This provides an attainable endpoint-level anchor for the evolving two-step student. To improve long-horizon consistency, we further introduce Self-Generated History Replay, which reuses cached outputs from earlier generator checkpoints as history conditions during chunk-wise training. This approximates inference-time conditioning on self-generated histories without costly online rollouts, mitigating quality degradation from accumulated history errors. Extensive experiments demonstrate that AptAvatar generates vivid 720p long-form avatar videos with only 2 NFEs, achieving a 60x speedup while preserving visual fidelity and long-horizon identity. Code is available at https://github.com/TaoLiveAIGC/AptAvatar

  • 4 authors
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Jul 28

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce Dream-RSI, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, Dream-RSI secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.

google Google
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Sep 13 3

The Benefits of Model-Based Generalization in Reinforcement Learning

Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of model, which has proved extremely effective at improving the stability and efficiency of deep RL. In principle, a learned parametric model could improve on ER by generalizing from real experience to augment the dataset with additional plausible experience. However, owing to the many design choices involved in empirically successful algorithms, it can be very hard to establish where the benefits are actually coming from. Here, we provide theoretical and empirical insight into when, and how, we can expect data generated by a learned model to be useful. First, we provide a general theorem motivating how learning a model as an intermediate step can narrow down the set of possible value functions more than learning a value function directly from data using the Bellman equation. Second, we provide an illustrative example showing empirically how a similar effect occurs in a more concrete setting with neural network function approximation. Finally, we provide extensive experiments showing the benefit of model-based learning for online RL in environments with combinatorial complexity, but factored structure that allows a learned model to generalize. In these experiments, we take care to control for other factors in order to isolate, insofar as possible, the benefit of using experience generated by a learned model relative to ER alone.

  • 4 authors
·
Nov 3, 2022

Do Your Best and Get Enough Rest for Continual Learning

According to the forgetting curve theory, we can enhance memory retention by learning extensive data and taking adequate rest. This means that in order to effectively retain new knowledge, it is essential to learn it thoroughly and ensure sufficient rest so that our brain can memorize without forgetting. The main takeaway from this theory is that learning extensive data at once necessitates sufficient rest before learning the same data again. This aspect of human long-term memory retention can be effectively utilized to address the continual learning of neural networks. Retaining new knowledge for a long period of time without catastrophic forgetting is the critical problem of continual learning. Therefore, based on Ebbinghaus' theory, we introduce the view-batch model that adjusts the learning schedules to optimize the recall interval between retraining the same samples. The proposed view-batch model allows the network to get enough rest to learn extensive knowledge from the same samples with a recall interval of sufficient length. To this end, we specifically present two approaches: 1) a replay method that guarantees the optimal recall interval, and 2) a self-supervised learning that acquires extensive knowledge from a single training sample at a time. We empirically show that these approaches of our method are aligned with the forgetting curve theory, which can enhance long-term memory. In our experiments, we also demonstrate that our method significantly improves many state-of-the-art continual learning methods in various protocols and scenarios. We open-source this project at https://github.com/hankyul2/ViewBatchModel.

  • 4 authors
·
Mar 24, 2025

DualMix: Unleashing the Potential of Data Augmentation for Online Class-Incremental Learning

Online Class-Incremental (OCI) learning has sparked new approaches to expand the previously trained model knowledge from sequentially arriving data streams with new classes. Unfortunately, OCI learning can suffer from catastrophic forgetting (CF) as the decision boundaries for old classes can become inaccurate when perturbated by new ones. Existing literature have applied the data augmentation (DA) to alleviate the model forgetting, while the role of DA in OCI has not been well understood so far. In this paper, we theoretically show that augmented samples with lower correlation to the original data are more effective in preventing forgetting. However, aggressive augmentation may also reduce the consistency between data and corresponding labels, which motivates us to exploit proper DA to boost the OCI performance and prevent the CF problem. We propose the Enhanced Mixup (EnMix) method that mixes the augmented samples and their labels simultaneously, which is shown to enhance the sample diversity while maintaining strong consistency with corresponding labels. Further, to solve the class imbalance problem, we design an Adaptive Mixup (AdpMix) method to calibrate the decision boundaries by mixing samples from both old and new classes and dynamically adjusting the label mixing ratio. Our approach is demonstrated to be effective on several benchmark datasets through extensive experiments, and it is shown to be compatible with other replay-based techniques.

  • 6 authors
·
Mar 14, 2023

CreativeGame:Toward Mechanic-Aware Creative Game Generation

Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.

  • 9 authors
·
Apr 20 1

Expanding continual few-shot learning benchmarks to include recognition of specific instances

Continual learning and few-shot learning are important frontiers in progress towards broader Machine Learning (ML) capabilities. There is a growing body of work in both, but few works combining the two. One exception is the Continual few-shot Learning (CFSL) framework of Antoniou et al. arXiv:2004.11967. In this study, we extend CFSL in two ways that capture a broader range of challenges, important for intelligent agent behaviour in real-world conditions. First, we modify CFSL to make it more comparable to standard continual learning experiments, where usually a much larger number of classes are presented. Second, we introduce an 'instance test' which requires recognition of specific instances of classes -- a capability of animal cognition that is usually neglected in ML. For an initial exploration of ML model performance under these conditions, we selected representative baseline models from the original CFSL work and added a model variant with replay. As expected, learning more classes is more difficult than the original CFSL experiments, and interestingly, the way in which image instances and classes are presented affects classification performance. Surprisingly, accuracy in the baseline instance test is comparable to other classification tasks, but poor given significant occlusion and noise. The use of replay for consolidation improves performance substantially for both types of tasks, but particularly the instance test.

  • 4 authors
·
Aug 26, 2022

Continual evaluation for lifelong learning: Identifying the stability gap

Time-dependent data-generating distributions have proven to be difficult for gradient-based training of neural networks, as the greedy updates result in catastrophic forgetting of previously learned knowledge. Despite the progress in the field of continual learning to overcome this forgetting, we show that a set of common state-of-the-art methods still suffers from substantial forgetting upon starting to learn new tasks, except that this forgetting is temporary and followed by a phase of performance recovery. We refer to this intriguing but potentially problematic phenomenon as the stability gap. The stability gap had likely remained under the radar due to standard practice in the field of evaluating continual learning models only after each task. Instead, we establish a framework for continual evaluation that uses per-iteration evaluation and we define a new set of metrics to quantify worst-case performance. Empirically we show that experience replay, constraint-based replay, knowledge-distillation, and parameter regularization methods are all prone to the stability gap; and that the stability gap can be observed in class-, task-, and domain-incremental learning benchmarks. Additionally, a controlled experiment shows that the stability gap increases when tasks are more dissimilar. Finally, by disentangling gradients into plasticity and stability components, we propose a conceptual explanation for the stability gap.

  • 3 authors
·
May 26, 2022

MetaExp: Learning to Self-Improve through Experience via Verifiable Cross-Task Environment Scaling

Language-model agents can accumulate interaction feedback, but reliably turning that feedback into reusable experience remains challenging. Existing methods either optimize external experience scaffolds or train experience-related behavior on specific task distributions, leaving open whether experience learning itself can become a transferable model capability. Training such a capability calls for supervision beyond isolated tasks, which mainly support in-episode problem solving rather than revealing what knowledge remains useful across episodes. In this work, we introduce MetaExp, a scalable framework that trains this capability through verifiable task families with controlled cross-task structure. Each family preserves a reusable factor while varying task-specific realizations, enabling transfer without direct solution reuse. We propose two complementary designs: Shared-Tool families keep black-box tools fixed across tasks to elicit operational experience, while Shared-Workflow families preserve latent procedures across changing realizations to elicit procedural experience. We scale environments under both designs, collect and filter sequential interaction trajectories, and fine-tune Qwen3.5-122B-A10B on 4,956 trajectories from 1,000 task families. With parameters frozen during downstream evolution, MetaExp improves by +8.5 points on SpreadsheetBench, peaks at +2.3 on APEX-Agents, and improves by +14.8 on AutomationBench. The gains persist under domain-excluded training, supporting experience learning as a transferable capability for continued non-parametric improvement after deployment.

  • 7 authors
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Oct 14

Revisiting Replay and Gradient Alignment for Continual Pre-Training of Large Language Models

Training large language models (LLMs) typically involves pre-training on massive corpora, only to restart the process entirely when new data becomes available. A more efficient and resource-conserving approach would be continual pre-training, where models are updated with new data rather than retraining from scratch. However, the introduction of new data often causes distribution shifts, leading to performance degradation on previously learned tasks. In this paper, we take a deeper look at two popular proposals for addressing this distribution shift within the continual learning literature: experience replay and gradient alignment. We consider continual pre-training of models within the Llama family of architectures at a large scale across languages with 100 billion tokens of training data in each language, finding that both replay and gradient alignment lead to more stable learning without forgetting. This conclusion holds both as we vary the model scale and as we vary the number and diversity of tasks. Moreover, we are the first to demonstrate the effectiveness of gradient alignment techniques in the context of LLM pre-training and propose an efficient implementation of meta-experience replay (MER) that imbues experience replay with the benefits of gradient alignment despite negligible compute and memory overhead. Our scaling analysis across model sizes and replay rates indicates that small rates of replaying old examples are definitely a more valuable use of compute than investing in model size, but that it is more compute efficient to scale the size of the model than invest in high rates of replaying old examples.

  • 9 authors
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Aug 3, 2025

Symphony: A Heuristic Normalized Calibrated Advantage Actor and Critic Algorithm in application for Humanoid Robots

In our work we not explicitly hint that it is a misconception to think that humans learn fast. Learning process takes time. Babies start learning to move in the restricted liquid area called placenta. Children often are limited by underdeveloped body. Even adults are not allowed to participate in complex competitions right away. However, with robots, when learning from scratch, we often don't have the privilege of waiting for dozen millions of steps. "Swaddling" regularization is responsible for restraining an agent in rapid but unstable development penalizing action strength in a specific way not affecting actions directly. The Symphony, Transitional-policy Deterministic Actor and Critic algorithm, is a concise combination of different ideas for possibility of training humanoid robots from scratch with Sample Efficiency, Sample Proximity and Safety of Actions in mind. It is no secret that continuous increase in Gaussian noise without appropriate smoothing is harmful for motors and gearboxes. Compared to Stochastic algorithms, we set a limited parametric noise and promote a reduced strength of actions, safely increasing entropy, since the actions are kind of immersed in weaker noise. When actions require more extreme values, actions rise above the weak noise. Training becomes empirically much safer for both the environment around and the robot's mechanisms. We use Fading Replay Buffer: using a fixed formula containing the hyperbolic tangent, we adjust the batch sampling probability: the memory contains a recent memory and a long-term memory trail. Fading Replay Buffer allows us to use Temporal Advantage when we improve the current Critic Network prediction compared to the exponential moving average. Temporal Advantage allows us to update Actor and Critic in one pass, as well as combine Actor and Critic in one Object and implement their Losses in one line.

  • 6 authors
·
Dec 11, 2025

CLNeRF: Continual Learning Meets NeRF

Novel view synthesis aims to render unseen views given a set of calibrated images. In practical applications, the coverage, appearance or geometry of the scene may change over time, with new images continuously being captured. Efficiently incorporating such continuous change is an open challenge. Standard NeRF benchmarks only involve scene coverage expansion. To study other practical scene changes, we propose a new dataset, World Across Time (WAT), consisting of scenes that change in appearance and geometry over time. We also propose a simple yet effective method, CLNeRF, which introduces continual learning (CL) to Neural Radiance Fields (NeRFs). CLNeRF combines generative replay and the Instant Neural Graphics Primitives (NGP) architecture to effectively prevent catastrophic forgetting and efficiently update the model when new data arrives. We also add trainable appearance and geometry embeddings to NGP, allowing a single compact model to handle complex scene changes. Without the need to store historical images, CLNeRF trained sequentially over multiple scans of a changing scene performs on-par with the upper bound model trained on all scans at once. Compared to other CL baselines CLNeRF performs much better across standard benchmarks and WAT. The source code, and the WAT dataset are available at https://github.com/IntelLabs/CLNeRF. Video presentation is available at: https://youtu.be/nLRt6OoDGq0?si=8yD6k-8MMBJInQPs

  • 2 authors
·
Aug 28, 2023

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.

  • 9 authors
·
Jun 20, 2025 5

Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusion

Scaling video generation to long durations reveals a critical bottleneck: current models lack robust long-term memory. This deficiency can be studied along two critical aspects: object permanence, the ability to precisely reproduce the appearance of objects upon re-entry; and memory capacity, the ability to process ultra-long context and use information from distant history. Robust long-term memory requires both: object permanence without sufficient context handling limits the temporal scope, while long context length without permanence fails to maintain identity. To address this, we present Ring Forcing, an autoregressive video diffusion framework designed to robustly construct and precisely utilize long-term memory. Our ring-structured training strategy enforces retrieval from distant history, effectively reconciling the trade-off between strict historical adherence and generative diversity. To expand memory capacity, we introduce a compression and timestep composition strategy. Under fixed sequence length constraints, this method extends the effective historical span to minutes-long durations and achieves a comprehensive receptive field over the entire history. Furthermore, we present a sparse RoPE mechanism to enable flexible, scalable memory adaptation while fully exploiting pre-trained priors. Extensive experiments demonstrate that Ring Forcing achieves superior minutes-long coherence and object permanence, significantly outperforming state-of-the-art methods.

  • 9 authors
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Aug 26 2

SketchSSM: Write to the Full State, Read from a Compact Sketch

Hybrid-attention models replace most softmax attention layers with linear attention, reducing KV-cache growth and enabling larger decode batches where recurrent-state access becomes a major bottleneck. ReplaySSM amortizes state updates by buffering keys and values, but each new query still requires a full-state read even though the state remains unchanged between state updates. We observe that low-rank state-weighted query approximation accurately preserves state-read outputs. Although future queries are unknown, the basis vectors used to approximate them can be fixed offline. Based on this observation, we introduce SketchSSM, which preserves full-state updates while approximating reads. At each state update, SketchSSM reads the full state once to precompute outputs for these basis vectors, storing them in a compact sketch. Each subsequent decode step combines the sketch vectors with query-dependent coefficients to reconstruct the output without a full-state read. Across four Mamba-2-, GDN-, and KDA-based models, SketchSSM at a mean sketch rank of 8 reduces state-access traffic by approximately 10times while matching the average accuracy of the FP32 full-state baseline across four decode benchmarks, and preserves recall on four RULER retrieval tasks. At this rank on one NVIDIA B300, linear-attention kernel speedups over the Standard vLLM baseline reach 7.30times, 5.02times, and 5.24times for Mamba-2, GDN, and KDA, respectively, with up to 2.77times higher decode throughput on Nemotron 3 Super.

  • 6 authors
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Oct 5

APEX-EM: Non-Parametric Online Learning for Autonomous Agents via Structured Procedural-Episodic Experience Replay

LLM-based autonomous agents lack persistent procedural memory: they re-derive solutions from scratch even when structurally identical tasks have been solved before. We present APEX-EM, a non-parametric online learning framework that accumulates, retrieves, and reuses structured procedural plans without modifying model weights. APEX-EM introduces: (1) a structured experience representation encoding the full procedural-episodic trace of each execution -- planning steps, artifacts, iteration history with error analysis, and quality scores; (2) a Plan-Retrieve-Generate-Iterate-Ingest (PRGII) workflow with Task Verifiers providing multi-dimensional reward signals; and (3) a dual-outcome Experience Memory with hybrid retrieval combining semantic search, structural signature matching, and plan DAG traversal -- enabling cross-domain transfer between tasks sharing no lexical overlap but analogous operational structure. Successful experiences serve as positive in-context examples; failures as negative examples with structured error annotations. We evaluate on BigCodeBench, KGQAGen-10k, and Humanity's Last Exam using Claude Sonnet 4.5 and Opus 4.5. On KGQAGen-10k, APEX-EM achieves 89.6% accuracy versus 41.3% without memory (+48.3pp), surpassing the oracle-retrieval upper bound (84.9%). On BigCodeBench, it reaches 83.3% SR from a 53.9% baseline (+29.4pp), exceeding MemRL's +11.0pp gain under comparable frozen-backbone conditions (noting backbone differences controlled for in our analysis). On HLE, entity graph retrieval reaches 48.0% from 25.2% (+22.8pp). Ablations show component value is task-dependent: rich judge feedback is negligible for code generation but critical for structured queries (+10.3pp), while binary-signal iteration partially compensates for weaker feedback.

  • 3 authors
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Apr 1

Stabilizing language models under continual learning via condition-anchored distillation

Continual adaptation of language models can change their output distribution on prompts learned earlier, while retaining every old prompt-answer pair may be undesirable or impossible. We study condition-anchored generative distillation (CAGD): retain a small set of old prompts, use a frozen previous model to reconstruct completions and generation states, and match its predictive distributions while learning the next task. The formulation separates three roles that ordinary replay conflates: conditions select the behavior to protect, teacher generations locate relevant states, and soft targets specify how predictions may change. For autoregressive language generation, teacher-rollout distillation admits an exact chain-rule decomposition of sequence divergence. For masked-diffusion language modeling, our implementation directly controls local denoising drift on teacher-generated completions. In continual adaptation of a 219M masked diffusion language model, CAGD reduces four-task final held-out loss from 2.927 to 1.114 in one task order and from 2.168 to 0.891 in exact reverse. The same soft targets lower final average loss by 0.055 over hard replay when teacher-generated support is held identical. The direction persists on fresh facts and natural instructions across SMDM and Qwen3. On GSM8K, Qwen adaptation preserves answer-format compliance, but exact-match retention is seed-mixed at 0.6B and worsens at 1.7B. These results support condition-anchored functional preservation as a common design principle across the tested language-generation objectives.

  • 5 authors
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Oct 2

The Past Frames the Future: Memory for Autoregressive Video Generation

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

  • 25 authors
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Sep 22 2

Fisher-Guided Submodular Data Selection for Continual Pre-Training of Large Language Models

Data selection is already a central bottleneck in large-language-model training, where web-scale corpora are noisy and token budgets are finite. In continual pre-training (CPT), it becomes a forgetting-control problem: a poorly chosen target-domain corpus can overwrite capabilities encoded in the pretrained checkpoint. Existing CPT practice either scores candidates with parameter-agnostic scalars such as perplexity, or mitigates forgetting by spending many extra general-domain replay tokens. Neither strategy directly asks how training on a candidate will move the model parameters. We show that loss-based selection causes the post-CPT Fisher diagonal to drift downward on exactly the high-Fisher coordinates the pretrained model had committed to, while leaving low-Fisher coordinates largely untouched. This asymmetry exposes a parameter-space mechanism for catastrophic forgetting. Motivated by this observation, we propose a Fisher-aware CPT selector that decomposes each candidate's gradient into an anchor component, which measures perturbation along committed parameter directions, and a frontier component, which measures update capacity in unconstrained low-Fisher subspaces. We aggregate these signals with a log-determinant submodular objective and optimize it in a single pass using a scalable streaming data selection pipeline. On TinyLlama-1.1B and Llama-3.1-8B CPT over medical data, our selector improves target-domain quality while bounding forgetting on held-out pretraining benchmarks. Most importantly, it is substantially more token-efficient than forgetting-aware replay. 1B selected tokens already outperform the replay strategy trained with 10B tokens on both adaptation and forgetting, giving a 10x token-efficiency advantage.

  • 4 authors
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Sep 30