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Aug 7

UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE) technique. This approach deeply fuses the corresponding blocks of pre-trained video and music generation experts models, thereby fully leveraging their foundational capabilities. To ensure accurate annotations and temporal alignment for both ambient sounds and speech with video content, we developed an online annotation pipeline that processes the required training data and generates labels during training process. This strategy circumvents the performance degradation often caused by misalignment text-based annotations. Through the synergy of these techniques, our model, after being finetuned on approximately 7,600 hours of audio-video data, produces results with well-coordinated audio-visuals for ambient sounds generation and strong alignment for speech generation. To systematically evaluate our proposed method, we introduce Verse-Bench, a new benchmark dataset. In an effort to advance research in audio-video generation and to close the performance gap with state-of-the-art models such as Veo3, we make our model and code publicly available. We hope this contribution will benefit the broader research community. Project page: https://dorniwang.github.io/UniVerse-1/.

  • 10 authors
·
Sep 7, 2025 2

Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark

Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual perception, modeling, and manipulation. Yet, an important question still remains: Are video models ready to serve as zero-shot reasoners in challenging visual reasoning scenarios? In this work, we conduct an empirical study to comprehensively investigate this question, focusing on the leading and popular Veo-3. We evaluate its reasoning behavior across 12 dimensions, including spatial, geometric, physical, temporal, and embodied logic, systematically characterizing both its strengths and failure modes. To standardize this study, we curate the evaluation data into MME-CoF, a compact benchmark that enables in-depth and thorough assessment of Chain-of-Frame (CoF) reasoning. Our findings reveal that while current video models demonstrate promising reasoning patterns on short-horizon spatial coherence, fine-grained grounding, and locally consistent dynamics, they remain limited in long-horizon causal reasoning, strict geometric constraints, and abstract logic. Overall, they are not yet reliable as standalone zero-shot reasoners, but exhibit encouraging signs as complementary visual engines alongside dedicated reasoning models. Project page: https://video-cof.github.io

How Far Are Surgeons from Surgical World Models? A Pilot Study on Zero-shot Surgical Video Generation with Expert Assessment

Foundation models in video generation are demonstrating remarkable capabilities as potential world models for simulating the physical world. However, their application in high-stakes domains like surgery, which demand deep, specialized causal knowledge rather than general physical rules, remains a critical unexplored gap. To systematically address this challenge, we present SurgVeo, the first expert-curated benchmark for video generation model evaluation in surgery, and the Surgical Plausibility Pyramid (SPP), a novel, four-tiered framework tailored to assess model outputs from basic appearance to complex surgical strategy. On the basis of the SurgVeo benchmark, we task the advanced Veo-3 model with a zero-shot prediction task on surgical clips from laparoscopic and neurosurgical procedures. A panel of four board-certified surgeons evaluates the generated videos according to the SPP. Our results reveal a distinct "plausibility gap": while Veo-3 achieves exceptional Visual Perceptual Plausibility, it fails critically at higher levels of the SPP, including Instrument Operation Plausibility, Environment Feedback Plausibility, and Surgical Intent Plausibility. This work provides the first quantitative evidence of the chasm between visually convincing mimicry and causal understanding in surgical AI. Our findings from SurgVeo and the SPP establish a crucial foundation and roadmap for developing future models capable of navigating the complexities of specialized, real-world healthcare domains.

  • 10 authors
·
Nov 3, 2025 1

hvEEGNet: exploiting hierarchical VAEs on EEG data for neuroscience applications

With the recent success of artificial intelligence in neuroscience, a number of deep learning (DL) models were proposed for classification, anomaly detection, and pattern recognition tasks in electroencephalography (EEG). EEG is a multi-channel time-series that provides information about the individual brain activity for diagnostics, neuro-rehabilitation, and other applications (including emotions recognition). Two main issues challenge the existing DL-based modeling methods for EEG: the high variability between subjects and the low signal-to-noise ratio making it difficult to ensure a good quality in the EEG data. In this paper, we propose two variational autoencoder models, namely vEEGNet-ver3 and hvEEGNet, to target the problem of high-fidelity EEG reconstruction. We properly designed their architectures using the blocks of the well-known EEGNet as the encoder, and proposed a loss function based on dynamic time warping. We tested the models on the public Dataset 2a - BCI Competition IV, where EEG was collected from 9 subjects and 22 channels. hvEEGNet was found to reconstruct the EEG data with very high-fidelity, outperforming most previous solutions (including our vEEGNet-ver3 ). Furthermore, this was consistent across all subjects. Interestingly, hvEEGNet made it possible to discover that this popular dataset includes a number of corrupted EEG recordings that might have influenced previous literature results. We also investigated the training behaviour of our models and related it with the quality and the size of the input EEG dataset, aiming at opening a new research debate on this relationship. In the future, hvEEGNet could be used as anomaly (e.g., artefact) detector in large EEG datasets to support the domain experts, but also the latent representations it provides could be used in other classification problems and EEG data generation.

  • 4 authors
·
Nov 20, 2023

Verifying Good Regulator Conditions for Hypergraph Observers: Natural Gradient Learning from Causal Invariance via Established Theorems

We verify that persistent observers in causally invariant hypergraph substrates satisfy the conditions of the Conant-Ashby Good Regulator Theorem. Building on Wolfram's hypergraph physics and Vanchurin's neural network cosmology, we formalize persistent observers as entities that minimize prediction error at their boundary with the environment. Applying a modern reformulation of the Conant-Ashby theorem, we demonstrate that hypergraph observers satisfy Good Regulator conditions, requiring them to maintain internal models. Once an internal model with loss function exists, the emergence of a Fisher information metric follows from standard information geometry. Invoking Amari's uniqueness theorem for reparameterization-invariant gradients, we show that natural gradient descent is the unique admissible learning rule. Under the ansatz M=F^2 for exponential family observers and one specific convergence time functional, we derive a closed-form formula for the regime parameter alpha in Vanchurin's Type II framework, with a quantum-classical threshold at kappa(F)=2. However, three alternative convergence models do not reproduce this result, so this prediction is strongly model-dependent. We further introduce the directional regime parameter alpha_{v_k} and the trace-free deviation tensor, showing that a single observer can simultaneously occupy different Vanchurin regimes along different eigendirections of the Fisher metric. This connects Wolfram and Vanchurin frameworks through established theorems, providing approximately 25-30% novel contribution.

  • 1 authors
·
Mar 9

SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and lab-captured motion data, limiting generalization capabilities. Meanwhile, HOI video generation methods prioritize pixel-level visual fidelity, often sacrificing physical plausibility. Recognizing that visual appearance and motion patterns share fundamental physical laws in the real world, we propose a novel framework that combines visual priors and dynamic constraints within a synchronized diffusion process to generate the HOI video and motion simultaneously. To integrate the heterogeneous semantics, appearance, and motion features, our method implements tri-modal adaptive modulation for feature aligning, coupled with 3D full-attention for modeling inter- and intra-modal dependencies. Furthermore, we introduce a vision-aware 3D interaction diffusion model that generates explicit 3D interaction sequences directly from the synchronized diffusion outputs, then feeds them back to establish a closed-loop feedback cycle. This architecture eliminates dependencies on predefined object models or explicit pose guidance while significantly enhancing video-motion consistency. Experimental results demonstrate our method's superiority over state-of-the-art approaches in generating high-fidelity, dynamically plausible HOI sequences, with notable generalization capabilities in unseen real-world scenarios. Project page at https://github.com/Droliven/SViMo\_project.

  • 6 authors
·
Jun 3, 2025 3

TiViBench: Benchmarking Think-in-Video Reasoning for Video Generative Models

The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose TiViBench, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) Structural Reasoning & Search, ii) Spatial & Visual Pattern Reasoning, iii) Symbolic & Logical Reasoning, and iv) Action Planning & Task Execution, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (e.g., Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce VideoTPO, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.

  • 13 authors
·
Nov 17, 2025 4

Neural Voxel Dynamics: Learning Implicit 3D Physics via Volumetric Feature Advection

We present a self-supervised framework for learning implicit 3D physical dynamics directly from video-derived supervisory signals. While current generative video models achieve high visual fidelity, they lack a 3D geometric foundation, often resulting in physical inconsistencies and a failure to maintain object permanence. We address this by shifting the predictive bottleneck from 2D image space to a `lifted' 3D Volumetric Latent Space. Our method unprojects semantic features from a Video Joint-Embedding Predictive Architecture (V-JEPA) into a voxelized grid, grounded by monocular depth priors. This lifting enables a Volumetric Feature Advection to learn an action-conditioned transition operator that treats physics as a spatio-temporal state advection problem, i.e., learn implicit 3D physics. Unlike state-of-the-art hybrid models that rely on explicit classical simulators for training and/or inference, our architecture tracks material states implicitly within high-dimensional V-JEPA features. This allows for the emergent simulation of heterogeneous phenomena (e.g., rigid body motion in fluid flow) within a single, unified pipeline. Supervised solely via end-to-end video-derived signal plus action conditions, without access to physics engine internal states, labels, or surrogate models, our model demonstrates good long-term structural stability and physical plausibility on multiple benchmarks (CLEVERER, PhysInOne, PhysGaia). We believe that this work opens a scalable pathway toward general-purpose dynamic world models that internalize the 3D invariants of the physical world solely through passive observation of monocular videos.

  • 2 authors
·
Jun 23

S3O: A Dual-Phase Approach for Reconstructing Dynamic Shape and Skeleton of Articulated Objects from Single Monocular Video

Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational resources and training time, and require additional human annotations such as predefined parametric models, camera poses, and key points, limiting their generalizability. We propose Synergistic Shape and Skeleton Optimization (S3O), a novel two-phase method that forgoes these prerequisites and efficiently learns parametric models including visible shapes and underlying skeletons. Conventional strategies typically learn all parameters simultaneously, leading to interdependencies where a single incorrect prediction can result in significant errors. In contrast, S3O adopts a phased approach: it first focuses on learning coarse parametric models, then progresses to motion learning and detail addition. This method substantially lowers computational complexity and enhances robustness in reconstruction from limited viewpoints, all without requiring additional annotations. To address the current inadequacies in 3D reconstruction from monocular video benchmarks, we collected the PlanetZoo dataset. Our experimental evaluations on standard benchmarks and the PlanetZoo dataset affirm that S3O provides more accurate 3D reconstruction, and plausible skeletons, and reduces the training time by approximately 60% compared to the state-of-the-art, thus advancing the state of the art in dynamic object reconstruction.

  • 4 authors
·
May 21, 2024

Three-Phase Transformer

We present Three-Phase Transformer (3PT), a residual-stream structural prior for decoder-only Transformers on a standard SwiGLU + RMSNorm + RoPE + GQA backbone. The hidden vector is partitioned into N equally-sized cyclic channels, each maintained by phase-respecting ops: a per-channel RMSNorm, a 2D Givens rotation between attention and FFN that rotates each channel by theta + i*(2*pi/N), and a head-count constraint aligning GQA heads with the partition. The architecture is a self-stabilizing equilibrium between scrambling and re-imposition, not a bolted-on module. The partition carves out a one-dimensional DC subspace orthogonal to the channels, into which we inject a fixed Gabriel's horn profile r(p) = 1/(p+1) as an absolute-position side-channel composing orthogonally with RoPE's relative-position rotation. The canonical N=3 borrows its metaphor from balanced three-phase AC, where three sinusoids 120 degrees apart sum to zero with no anti-correlated pair. At 123M parameters on WikiText-103, 3PT achieves -7.20% perplexity (-2.62% bits-per-byte) over a matched RoPE-Only baseline at +1,536 parameters (0.00124% of total), with 1.93x step-count convergence speedup (1.64x wall-clock). N behaves as a parameter-sharing knob rather than a unique optimum: at 5.5M an N-sweep over {1,2,3,4,6,8,12} is near-monotone with N=1 winning; at 123M a three-seed sweep finds N=3 and N=1 statistically indistinguishable. The load-bearing mechanism is the channel-partitioned residual stream, per-block rotation, per-phase normalization, and horn DC injection. We characterize (a) self-stabilization of the geometry without explicit enforcement, a novel instance of the conservation-law framework for neural networks; (b) a U-shaped depth profile of rotation-angle drift at 12 layers; (c) orthogonal composition with RoPE, attention, and FFN.

BrainsBuild BrainsBuild
·
Apr 14 5

EquiformerV3: Scaling Efficient, Expressive, and General SE(3)-Equivariant Graph Attention Transformers

As SE(3)-equivariant graph neural networks mature as a core tool for 3D atomistic modeling, improving their efficiency, expressivity, and physical consistency has become a central challenge for large-scale applications. In this work, we introduce EquiformerV3, the third generation of the SE(3)-equivariant graph attention Transformer, designed to advance all three dimensions: efficiency, expressivity, and generality. Building on EquiformerV2, we have the following three key advances. First, we optimize the software implementation, achieving 1.75times speedup. Second, we introduce simple and effective modifications to EquiformerV2, including equivariant merged layer normalization, improved feedforward network hyper-parameters, and attention with smooth radius cutoff. Third, we propose SwiGLU-S^2 activations to incorporate many-body interactions for better theoretical expressivity and to preserve strict equivariance while reducing the complexity of sampling S^2 grids. Together, SwiGLU-S^2 activations and smooth-cutoff attention enable accurate modeling of smoothly varying potential energy surfaces (PES), generalizing EquiformerV3 to tasks requiring energy-conserving simulations and higher-order derivatives of PES. With these improvements, EquiformerV3 trained with the auxiliary task of denoising non-equilibrium structures (DeNS) achieves state-of-the-art results on OC20, OMat24, and Matbench Discovery.

On the Higgs spectra of the 3-3-1 model with the sextet of scalars engendering the type II seesaw mechanism

In the 3-3-1 model with right-handed neutrinos, three triplets of scalars engender the correct sequence of symmetry breaking, SU(3)_C times SU(3)_L times U(1)_X rightarrow SU(3)_C times SU(2)_L times U(1)_Y rightarrow SU(3)_C times U(1)_{EM}, generating mass for all fermions, except neutrinos. Tiny neutrino masses may be achieved by adding one sextet of scalars to the original scalar content. As consequence, it emerges a very complex scalar sector, involving terms that violate lepton number explicitly, too. The main obstacle to the development of the phenomenology of such scenario is the knowledge of its spectrum of scalars since, now, there are 15 massive scalar particles on it. The proposal of this work is to do an exhaustive analysis of such scalar sector with lepton number being explicitly violated at low, electroweak and high energy scales by means of trilinear terms in the potential. The first case can be addressed analytically and, as a nice result, we have observed that the scalar content of such case is split into two categories: One belonging to the 331 energy scale and the other belonging to the EWSB energy scale, with the last recovering the well known THDM+triplet. For the other cases, the scalar sector can be addressed only numerically. Hence, we proposed a very general approach for the numerical study of the potential, avoiding simplifications that can make us reach conclusions without foundation. We show that, in the case of lepton number being explicitly violated at electroweak scale, it is possible to recover the same physics of the THDM+triplet, as the previous case. Among all the possibilities, we call the attention to one special case which generates the 3HDM+triplet scenario. For the last case, when lepton number is violated at high energy scale, the sextet become very massive and decouples from the original scalar content of the 3-3-1 model.

  • 2 authors
·
Dec 20, 2022

Does DINOv3 Set a New Medical Vision Standard?

The advent of large-scale vision foundation models, pre-trained on diverse natural images, has marked a paradigm shift in computer vision. However, how the frontier vision foundation models' efficacies transfer to specialized domains remains such as medical imaging remains an open question. This report investigates whether DINOv3, a state-of-the-art self-supervised vision transformer (ViT) that features strong capability in dense prediction tasks, can directly serve as a powerful, unified encoder for medical vision tasks without domain-specific pre-training. To answer this, we benchmark DINOv3 across common medical vision tasks, including 2D/3D classification and segmentation on a wide range of medical imaging modalities. We systematically analyze its scalability by varying model sizes and input image resolutions. Our findings reveal that DINOv3 shows impressive performance and establishes a formidable new baseline. Remarkably, it can even outperform medical-specific foundation models like BiomedCLIP and CT-Net on several tasks, despite being trained solely on natural images. However, we identify clear limitations: The model's features degrade in scenarios requiring deep domain specialization, such as in Whole-Slide Pathological Images (WSIs), Electron Microscopy (EM), and Positron Emission Tomography (PET). Furthermore, we observe that DINOv3 does not consistently obey scaling law in the medical domain; performance does not reliably increase with larger models or finer feature resolutions, showing diverse scaling behaviors across tasks. Ultimately, our work establishes DINOv3 as a strong baseline, whose powerful visual features can serve as a robust prior for multiple complex medical tasks. This opens promising future directions, such as leveraging its features to enforce multiview consistency in 3D reconstruction.

  • 19 authors
·
Sep 8, 2025 3

Unleashing Vecset Diffusion Model for Fast Shape Generation

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles with high-speed generation. Challenges exist because of difficulties not only in accelerating diffusion sampling but also VAE decoding in VDM, areas under-explored in previous works. To address these challenges, we present FlashVDM, a systematic framework for accelerating both VAE and DiT in VDM. For DiT, FlashVDM enables flexible diffusion sampling with as few as 5 inference steps and comparable quality, which is made possible by stabilizing consistency distillation with our newly introduced Progressive Flow Distillation. For VAE, we introduce a lightning vecset decoder equipped with Adaptive KV Selection, Hierarchical Volume Decoding, and Efficient Network Design. By exploiting the locality of the vecset and the sparsity of shape surface in the volume, our decoder drastically lowers FLOPs, minimizing the overall decoding overhead. We apply FlashVDM to Hunyuan3D-2 to obtain Hunyuan3D-2 Turbo. Through systematic evaluation, we show that our model significantly outperforms existing fast 3D generation methods, achieving comparable performance to the state-of-the-art while reducing inference time by over 45x for reconstruction and 32x for generation. Code and models are available at https://github.com/Tencent/FlashVDM.

  • 13 authors
·
Mar 20, 2025 4

Veagle: Advancements in Multimodal Representation Learning

Lately, researchers in artificial intelligence have been really interested in how language and vision come together, giving rise to the development of multimodal models that aim to seamlessly integrate textual and visual information. Multimodal models, an extension of Large Language Models (LLMs), have exhibited remarkable capabilities in addressing a diverse array of tasks, ranging from image captioning and visual question answering (VQA) to visual grounding. While these models have showcased significant advancements, challenges persist in accurately interpreting images and answering the question, a common occurrence in real-world scenarios. This paper introduces a novel approach to enhance the multimodal capabilities of existing models. In response to the limitations observed in current Vision Language Models (VLMs) and Multimodal Large Language Models (MLLMs), our proposed model Veagle, incorporates a unique mechanism inspired by the successes and insights of previous works. Veagle leverages a dynamic mechanism to project encoded visual information directly into the language model. This dynamic approach allows for a more nuanced understanding of intricate details present in visual contexts. To validate the effectiveness of Veagle, we conduct comprehensive experiments on benchmark datasets, emphasizing tasks such as visual question answering and image understanding. Our results indicate a improvement of 5-6 \% in performance, with Veagle outperforming existing models by a notable margin. The outcomes underscore the model's versatility and applicability beyond traditional benchmarks.

  • 9 authors
·
Jan 18, 2024 1

VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agents

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data collection. However, prior works can only operate on a single view at a time, while embodied AI tasks are commonly captured from multiple synchronized cameras to support policy learning. Naively applying single-view models independently to each camera leads to inconsistent appearance across views, and standard transformer architectures do not scale to multi-view settings due to the quadratic cost of cross-view attention. We present VideoWeaver, the first multimodal multi-view V2V translation framework. VideoWeaver is initially trained as a single-view flow-based V2V model. To achieve an extension to the multi-view regime, we propose to ground all views in a shared 4D latent space derived from a feed-forward spatial foundation model, namely, Pi3. This encourages view-consistent appearance even under wide baselines and dynamic camera motion. To scale beyond a fixed number of cameras, we train views at distinct diffusion timesteps, enabling the model to learn both joint and conditional view distributions. This in turn allows autoregressive synthesis of new viewpoints conditioned on existing ones. Experiments show superior or similar performance to the state-of-the-art on the single-view translation benchmarks and, for the first time, physically and stylistically consistent multi-view translations, including challenging egocentric and heterogeneous-camera setups central to world randomization for robot learning.

  • 7 authors
·
Mar 25

Leslie Population Models in Predator-prey and Competitive populations: theory and applications by machine learning

We introduce a new predator-prey model by replacing the growth and predation constant by a square matrix, and the population density as a population vector. The classical Lotka-Volterra model describes a population that either modulates or converges. Stability analysis of such models have been extensively studied by the works of Merdan (https://doi.org/10.1016/j.chaos.2007.06.062). The new model adds complexity by introducing an age group structure where the population of each age group evolves as prescribed by the Leslie matrix. The added complexity changes the behavior of the model such that the population either displays roughly an exponential growth or decay. We first provide an exact equation that describes a time evolution and use analytic techniques to obtain an approximate growth factor. We also discuss the variants of the Leslie model, i.e., the complex value predator-prey model and the competitive model. We then prove the Last Species Standing theorem that determines the dominant population in the large time limit. The recursive structure of the model denies the application of simple regression. We discuss a machine learning scheme that allows an admissible fit for the population evolution of Paramecium Aurelia and Paramecium Caudatum. Another potential avenue to simplify the computation is to use the machinery of quantum operators. We demonstrate the potential of this approach by computing the Hamiltonian of a simple Leslie system.

  • 5 authors
·
Dec 20, 2024

Spa3R: Predictive Spatial Field Modeling for 3D Visual Reasoning

While Vision-Language Models (VLMs) exhibit exceptional 2D visual understanding, their ability to comprehend and reason about 3D space--a cornerstone of spatial intelligence--remains superficial. Current methodologies attempt to bridge this domain gap either by relying on explicit 3D modalities or by augmenting VLMs with partial, view-conditioned geometric priors. However, such approaches hinder scalability and ultimately burden the language model with the ill-posed task of implicitly reconstructing holistic 3D geometry from sparse cues. In this paper, we argue that spatial intelligence can emerge inherently from 2D vision alone, rather than being imposed via explicit spatial instruction tuning. To this end, we introduce Spa3R, a self-supervised framework that learns a unified, view-invariant spatial representation directly from unposed multi-view images. Spa3R is built upon the proposed Predictive Spatial Field Modeling (PSFM) paradigm, where Spa3R learns to synthesize feature fields for arbitrary unseen views conditioned on a compact latent representation, thereby internalizing a holistic and coherent understanding of the underlying 3D scene. We further integrate the pre-trained Spa3R Encoder into existing VLMs via a lightweight adapter to form Spa3-VLM, effectively grounding language reasoning in a global spatial context. Experiments on the challenging VSI-Bench demonstrate that Spa3-VLM achieves state-of-the-art accuracy of 58.6% on 3D VQA, significantly outperforming prior methods. These results highlight PSFM as a scalable path toward advancing spatial intelligence. Code is available at https://github.com/hustvl/Spa3R.

  • 8 authors
·
Feb 24

De novo protein design using geometric vector field networks

Innovations like protein diffusion have enabled significant progress in de novo protein design, which is a vital topic in life science. These methods typically depend on protein structure encoders to model residue backbone frames, where atoms do not exist. Most prior encoders rely on atom-wise features, such as angles and distances between atoms, which are not available in this context. Thus far, only several simple encoders, such as IPA, have been proposed for this scenario, exposing the frame modeling as a bottleneck. In this work, we proffer the Vector Field Network (VFN), which enables network layers to perform learnable vector computations between coordinates of frame-anchored virtual atoms, thus achieving a higher capability for modeling frames. The vector computation operates in a manner similar to a linear layer, with each input channel receiving 3D virtual atom coordinates instead of scalar values. The multiple feature vectors output by the vector computation are then used to update the residue representations and virtual atom coordinates via attention aggregation. Remarkably, VFN also excels in modeling both frames and atoms, as the real atoms can be treated as the virtual atoms for modeling, positioning VFN as a potential universal encoder. In protein diffusion (frame modeling), VFN exhibits an impressive performance advantage over IPA, excelling in terms of both designability (67.04% vs. 53.58%) and diversity (66.54% vs. 51.98%). In inverse folding (frame and atom modeling), VFN outperforms the previous SoTA model, PiFold (54.7% vs. 51.66%), on sequence recovery rate. We also propose a method of equipping VFN with the ESM model, which significantly surpasses the previous ESM-based SoTA (62.67% vs. 55.65%), LM-Design, by a substantial margin.

  • 7 authors
·
Oct 18, 2023

Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments

Embodied systems experience the world as 'a symphony of flows': a combination of many continuous streams of sensory input coupled to self-motion, interwoven with the dynamics of external objects. These streams obey smooth, time-parameterized symmetries, which combine through a precisely structured algebra; yet most neural network world models ignore this structure and instead repeatedly re-learn the same transformations from data. In this work, we introduce 'Flow Equivariant World Models', a framework in which both self-motion and external object motion are unified as one-parameter Lie group 'flows'. We leverage this unification to implement group equivariance with respect to these transformations, thereby providing a stable latent world representation over hundreds of timesteps. On both 2D and 3D partially observed video world modeling benchmarks, we demonstrate that Flow Equivariant World Models significantly outperform comparable state-of-the-art diffusion-based and memory-augmented world modeling architectures -- particularly when there are predictable world dynamics outside the agent's current field of view. We show that flow equivariance is particularly beneficial for long rollouts, generalizing far beyond the training horizon. By structuring world model representations with respect to internal and external motion, flow equivariance charts a scalable route to data efficient, symmetry-guided, embodied intelligence. Project link: https://flowequivariantworldmodels.github.io.

  • 5 authors
·
Jan 3 2

Rethinking Muon Beyond Pretraining: Spectral Failures and High-Pass Remedies for VLA and RLVR

Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectral high-pass effect, anchoring dominant singular values at 1 while suppressing noisy tail components toward 0, with controllable filter strength. To preserve pretrained per-head heterogeneity, Pion also supports a per-head mode that applies updates independently across attention heads via a simple reshape, at no extra cost. In VLA training on LIBERO and LIBERO-Plus, Pion consistently outperforms both baselines across l_1-regression (VLA-Adapter) and flow-matching (VLANeXt) architectures, e.g., reaching 100% success rate on LIBERO Object after 1,500 training steps with VLA-Adapter, vs. 97.0% for Muon and only 32.2% for AdamW. The advantage of Pion further extends to a real Franka Research 3 robot with a pi_0.5 backbone under the DROID setup on three grasp-and-place tasks. In RLVR post-training on Qwen3-1.7B/4B with GRPO and GMPO, Pion also outperforms AdamW on MATH and GSM8K while Muon collapses to zero.

Enabling Efficient Equivariant Operations in the Fourier Basis via Gaunt Tensor Products

Developing equivariant neural networks for the E(3) group plays an important role in modeling 3D data across real-world applications. Enforcing this equivariance primarily involves the tensor products of irreducible representations (irreps). However, the computational complexity of such operations increases significantly as higher-order tensors are used. In this work, we propose a systematic approach to substantially accelerate the computation of the tensor products of irreps. We mathematically connect the commonly used Clebsch-Gordan coefficients to the Gaunt coefficients, which are integrals of products of three spherical harmonics. Through Gaunt coefficients, the tensor product of irreps becomes equivalent to the multiplication between spherical functions represented by spherical harmonics. This perspective further allows us to change the basis for the equivariant operations from spherical harmonics to a 2D Fourier basis. Consequently, the multiplication between spherical functions represented by a 2D Fourier basis can be efficiently computed via the convolution theorem and Fast Fourier Transforms. This transformation reduces the complexity of full tensor products of irreps from O(L^6) to O(L^3), where L is the max degree of irreps. Leveraging this approach, we introduce the Gaunt Tensor Product, which serves as a new method to construct efficient equivariant operations across different model architectures. Our experiments on the Open Catalyst Project and 3BPA datasets demonstrate both the increased efficiency and improved performance of our approach.

  • 3 authors
·
Jan 18, 2024

VideoRAE: Taming Video Foundation Models for Generative Modeling via Representation Autoencoders

Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.

  • 5 authors
·
Jul 14 2

How to Train Your HiPPO: State Space Models with Generalized Orthogonal Basis Projections

Linear time-invariant state space models (SSM) are a classical model from engineering and statistics, that have recently been shown to be very promising in machine learning through the Structured State Space sequence model (S4). A core component of S4 involves initializing the SSM state matrix to a particular matrix called a HiPPO matrix, which was empirically important for S4's ability to handle long sequences. However, the specific matrix that S4 uses was actually derived in previous work for a particular time-varying dynamical system, and the use of this matrix as a time-invariant SSM had no known mathematical interpretation. Consequently, the theoretical mechanism by which S4 models long-range dependencies actually remains unexplained. We derive a more general and intuitive formulation of the HiPPO framework, which provides a simple mathematical interpretation of S4 as a decomposition onto exponentially-warped Legendre polynomials, explaining its ability to capture long dependencies. Our generalization introduces a theoretically rich class of SSMs that also lets us derive more intuitive S4 variants for other bases such as the Fourier basis, and explains other aspects of training S4, such as how to initialize the important timescale parameter. These insights improve S4's performance to 86% on the Long Range Arena benchmark, with 96% on the most difficult Path-X task.

  • 5 authors
·
Jun 23, 2022

Regularizing Towards Soft Equivariance Under Mixed Symmetries

Datasets often have their intrinsic symmetries, and particular deep-learning models called equivariant or invariant models have been developed to exploit these symmetries. However, if some or all of these symmetries are only approximate, which frequently happens in practice, these models may be suboptimal due to the architectural restrictions imposed on them. We tackle this issue of approximate symmetries in a setup where symmetries are mixed, i.e., they are symmetries of not single but multiple different types and the degree of approximation varies across these types. Instead of proposing a new architectural restriction as in most of the previous approaches, we present a regularizer-based method for building a model for a dataset with mixed approximate symmetries. The key component of our method is what we call equivariance regularizer for a given type of symmetries, which measures how much a model is equivariant with respect to the symmetries of the type. Our method is trained with these regularizers, one per each symmetry type, and the strength of the regularizers is automatically tuned during training, leading to the discovery of the approximation levels of some candidate symmetry types without explicit supervision. Using synthetic function approximation and motion forecasting tasks, we demonstrate that our method achieves better accuracy than prior approaches while discovering the approximate symmetry levels correctly.

  • 4 authors
·
Jun 1, 2023

MIMO Is All You Need : A Strong Multi-In-Multi-Out Baseline for Video Prediction

The mainstream of the existing approaches for video prediction builds up their models based on a Single-In-Single-Out (SISO) architecture, which takes the current frame as input to predict the next frame in a recursive manner. This way often leads to severe performance degradation when they try to extrapolate a longer period of future, thus limiting the practical use of the prediction model. Alternatively, a Multi-In-Multi-Out (MIMO) architecture that outputs all the future frames at one shot naturally breaks the recursive manner and therefore prevents error accumulation. However, only a few MIMO models for video prediction are proposed and they only achieve inferior performance due to the date. The real strength of the MIMO model in this area is not well noticed and is largely under-explored. Motivated by that, we conduct a comprehensive investigation in this paper to thoroughly exploit how far a simple MIMO architecture can go. Surprisingly, our empirical studies reveal that a simple MIMO model can outperform the state-of-the-art work with a large margin much more than expected, especially in dealing with longterm error accumulation. After exploring a number of ways and designs, we propose a new MIMO architecture based on extending the pure Transformer with local spatio-temporal blocks and a new multi-output decoder, namely MIMO-VP, to establish a new standard in video prediction. We evaluate our model in four highly competitive benchmarks (Moving MNIST, Human3.6M, Weather, KITTI). Extensive experiments show that our model wins 1st place on all the benchmarks with remarkable performance gains and surpasses the best SISO model in all aspects including efficiency, quantity, and quality. We believe our model can serve as a new baseline to facilitate the future research of video prediction tasks. The code will be released.

  • 8 authors
·
Dec 8, 2022

Approximately Piecewise E(3) Equivariant Point Networks

Integrating a notion of symmetry into point cloud neural networks is a provably effective way to improve their generalization capability. Of particular interest are E(3) equivariant point cloud networks where Euclidean transformations applied to the inputs are preserved in the outputs. Recent efforts aim to extend networks that are E(3) equivariant, to accommodate inputs made of multiple parts, each of which exhibits local E(3) symmetry. In practical settings, however, the partitioning into individually transforming regions is unknown a priori. Errors in the partition prediction would unavoidably map to errors in respecting the true input symmetry. Past works have proposed different ways to predict the partition, which may exhibit uncontrolled errors in their ability to maintain equivariance to the actual partition. To this end, we introduce APEN: a general framework for constructing approximate piecewise-E(3) equivariant point networks. Our primary insight is that functions that are equivariant with respect to a finer partition will also maintain equivariance in relation to the true partition. Leveraging this observation, we propose a design where the equivariance approximation error at each layers can be bounded solely in terms of (i) uncertainty quantification of the partition prediction, and (ii) bounds on the probability of failing to suggest a proper subpartition of the ground truth one. We demonstrate the effectiveness of APEN using two data types exemplifying part-based symmetry: (i) real-world scans of room scenes containing multiple furniture-type objects; and, (ii) human motions, characterized by articulated parts exhibiting rigid movement. Our empirical results demonstrate the advantage of integrating piecewise E(3) symmetry into network design, showing a distinct improvement in generalization compared to prior works for both classification and segmentation tasks.

  • 4 authors
·
Feb 13, 2024

PhysiFormer: Learning to Simulate Mechanics in World Space

We present PhysiFormer, a diffusion transformer for physically-plausible 3D object motion. Unlike video world models that operate in view-dependent pixel space, PhysiFormer represents objects as 3D meshes expressed in world coordinates. Given the initial vertex positions and velocities, as well as object material type, rigid or elastic, the model samples future vertex trajectories. While related neural physics approaches build on ad-hoc latent spaces or explicitly enforce rigidity and causality, PhysiFormer shows that excellent results can be obtained without any such inductive biases, by casting vertex trajectory prediction as a single denoising diffusion process directly in world coordinates. The probabilistic formulation captures uncertainty in the learned dynamics, enabling diverse plausible futures from initial conditions, making this framework potentially useful for applications with unobserved uncertainty. The model features attention factorised over time, space, and objects for efficiency, enabling permutation-invariant multi-object reasoning without needing explicit object encoding. Trained on over 100k simulated trajectories, PhysiFormer generates rigid and elastic mechanics, and generalises to mixed-material settings, unseen real-world geometries, and larger object counts. It substantially outperforms autoregressive baselines in trajectory accuracy, rigidity preservation, and momentum-based physical consistency. Our results position coordinate-space diffusion as a promising step toward view-invariant, geometry-aware world modelling for robotics, graphics, and physical design. Visualisations, code, and models are available at https://yimingc9.github.io/physiformer.

  • 3 authors
·
Jun 24 1

TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification

The dominant paradigm for high-fidelity 3D generation relies on a VAE-Diffusion pipeline, where the VAE's reconstruction capability sets a firm upper bound on generation quality. A fundamental challenge limiting existing VAEs is the representation mismatch between ground-truth meshes and network predictions: GT meshes have arbitrary, variable topology, while VAEs typically predict fixed-structure implicit fields (\eg, SDF on regular grids). This inherent misalignment prevents establishing explicit mesh-level correspondences, forcing prior work to rely on indirect supervision signals such as SDF or rendering losses. Consequently, fine geometric details, particularly sharp features, are poorly preserved during reconstruction. To address this, we introduce TopoMesh, a sparse voxel-based VAE that unifies both GT and predicted meshes under a shared Dual Marching Cubes (DMC) topological framework. Specifically, we convert arbitrary input meshes into DMC-compliant representations via a remeshing algorithm that preserves sharp edges using an Linfty distance metric. Our decoder outputs meshes in the same DMC format, ensuring that both predicted and target meshes share identical topological structures. This establishes explicit correspondences at the vertex and face level, allowing us to derive explicit mesh-level supervision signals for topology, vertex positions, and face orientations with clear gradients. Our sparse VAE architecture employs this unified framework and is trained with Teacher Forcing and progressive resolution training for stable and efficient convergence. Extensive experiments demonstrate that TopoMesh significantly outperforms existing VAEs in reconstruction fidelity, achieving superior preservation of sharp features and geometric details.

  • 9 authors
·
Mar 25

PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation

The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen

  • 12 authors
·
Jul 21, 2025 1

The Less You Depend, The More You Learn: Synthesizing Novel Views from Sparse, Unposed Images without Any 3D Knowledge

We consider the problem of generalizable novel view synthesis (NVS), which aims to generate photorealistic novel views from sparse or even unposed 2D images without per-scene optimization. This task remains fundamentally challenging, as it requires inferring 3D structure from incomplete and ambiguous 2D observations. Early approaches typically rely on strong 3D knowledge, including architectural 3D inductive biases (e.g., embedding explicit 3D representations, such as NeRF or 3DGS, into network design) and ground-truth camera poses for both input and target views. While recent efforts have sought to reduce the 3D inductive bias or the dependence on known camera poses of input views, critical questions regarding the role of 3D knowledge and the necessity of circumventing its use remain under-explored. In this work, we conduct a systematic analysis on the 3D knowledge and uncover a critical trend: the performance of methods that requires less 3D knowledge accelerates more as data scales, eventually achieving performance on par with their 3D knowledge-driven counterparts, which highlights the increasing importance of reducing dependence on 3D knowledge in the era of large-scale data. Motivated by and following this trend, we propose a novel NVS framework that minimizes 3D inductive bias and pose dependence for both input and target views. By eliminating this 3D knowledge, our method fully leverages data scaling and learns implicit 3D awareness directly from sparse 2D images, without any 3D inductive bias or pose annotation during training. Extensive experiments demonstrate that our model generates photorealistic and 3D-consistent novel views, achieving even comparable performance with methods that rely on posed inputs, thereby validating the feasibility and effectiveness of our data-centric paradigm. Project page: https://pku-vcl-geometry.github.io/Less3Depend/ .

  • 5 authors
·
Jun 11, 2025

DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects

Novel view synthesis (NVS) enables to generate new images of a scene or convert a set of 2D images into a comprehensive 3D model. In the context of Space Domain Awareness, since space is becoming increasingly congested, NVS can accurately map space objects and debris, improving the safety and efficiency of space operations. Similarly, in Rendezvous and Proximity Operations missions, 3D models can provide details about a target object's shape, size, and orientation, allowing for better planning and prediction of the target's behavior. In this work, we explore the generalization abilities of these reconstruction techniques, aiming to avoid the necessity of retraining for each new scene, by presenting a novel approach to 3D spacecraft reconstruction from single-view images, DreamSat, by fine-tuning the Zero123 XL, a state-of-the-art single-view reconstruction model, on a high-quality dataset of 190 high-quality spacecraft models and integrating it into the DreamGaussian framework. We demonstrate consistent improvements in reconstruction quality across multiple metrics, including Contrastive Language-Image Pretraining (CLIP) score (+0.33%), Peak Signal-to-Noise Ratio (PSNR) (+2.53%), Structural Similarity Index (SSIM) (+2.38%), and Learned Perceptual Image Patch Similarity (LPIPS) (+0.16%) on a test set of 30 previously unseen spacecraft images. Our method addresses the lack of domain-specific 3D reconstruction tools in the space industry by leveraging state-of-the-art diffusion models and 3D Gaussian splatting techniques. This approach maintains the efficiency of the DreamGaussian framework while enhancing the accuracy and detail of spacecraft reconstructions. The code for this work can be accessed on GitHub (https://github.com/ARCLab-MIT/space-nvs).

  • 7 authors
·
Oct 7, 2024

EAGOR: Embodied Reasoning in Omni-direction

Omni-directional (360°) cameras provide embodied agents with a holistic view of their surroundings, making them suited for directional reasoning in tasks such as navigation and object search. Existing Vision Language Models (VLMs) project 360° observations to 2D equirectangular projection (ERP) images and process them using architectures designed for perspective images. However, they ignore the spherical nature of 360° observations, where each pixel represents a viewing direction relative to the agent. Consequently, their direction estimates often become inconsistent under camera view transformations caused by agent motion. This limitation is particularly critical for map-free navigation, where the agent must continuously estimate the target direction in its egocentric frame. We propose EAGOR, a training-free, geometry-aware framework for embodied 360° directional reasoning. Instead of predicting target directions as ERP image coordinates, EAGOR formulates directional reasoning as recursive Bayesian estimation directly on the sphere. It maintains a continuous belief over target directions and propagates it equivariantly under agent motion without training the backbone VLMs. To achieve this, we introduce the Spherical Harmonic Belief Field (SH-BF), whose spherical harmonic representation provides a globally defined, rotation-aware basis for directional estimation on the spherical manifold. This formulation eliminates ERP seam discontinuities, latitude distortions, and interpolation errors. We evaluate EAGOR on two benchmark datasets and real-world experiments with a legged robot across directional reasoning tasks. EAGOR consistently outperforms existing methods, achieving average relative gains of +34.4% and +45.6% on HOS and OSR-Bench, respectively, while improving navigation success by +14.6%, reducing step count by 17.7%, and lowering mean angular error by 24.5%.

  • 5 authors
·
Jul 6

Fast, Expressive SE(n) Equivariant Networks through Weight-Sharing in Position-Orientation Space

Based on the theory of homogeneous spaces we derive geometrically optimal edge attributes to be used within the flexible message-passing framework. We formalize the notion of weight sharing in convolutional networks as the sharing of message functions over point-pairs that should be treated equally. We define equivalence classes of point-pairs that are identical up to a transformation in the group and derive attributes that uniquely identify these classes. Weight sharing is then obtained by conditioning message functions on these attributes. As an application of the theory, we develop an efficient equivariant group convolutional network for processing 3D point clouds. The theory of homogeneous spaces tells us how to do group convolutions with feature maps over the homogeneous space of positions R^3, position and orientations R^3 {times} S^2, and the group SE(3) itself. Among these, R^3 {times} S^2 is an optimal choice due to the ability to represent directional information, which R^3 methods cannot, and it significantly enhances computational efficiency compared to indexing features on the full SE(3) group. We support this claim with state-of-the-art results -- in accuracy and speed -- on five different benchmarks in 2D and 3D, including interatomic potential energy prediction, trajectory forecasting in N-body systems, and generating molecules via equivariant diffusion models.

  • 5 authors
·
Oct 4, 2023

Equivariant Eikonal Neural Networks: Grid-Free, Scalable Travel-Time Prediction on Homogeneous Spaces

We introduce Equivariant Neural Eikonal Solvers, a novel framework that integrates Equivariant Neural Fields (ENFs) with Neural Eikonal Solvers. Our approach employs a single neural field where a unified shared backbone is conditioned on signal-specific latent variables - represented as point clouds in a Lie group - to model diverse Eikonal solutions. The ENF integration ensures equivariant mapping from these latent representations to the solution field, delivering three key benefits: enhanced representation efficiency through weight-sharing, robust geometric grounding, and solution steerability. This steerability allows transformations applied to the latent point cloud to induce predictable, geometrically meaningful modifications in the resulting Eikonal solution. By coupling these steerable representations with Physics-Informed Neural Networks (PINNs), our framework accurately models Eikonal travel-time solutions while generalizing to arbitrary Riemannian manifolds with regular group actions. This includes homogeneous spaces such as Euclidean, position-orientation, spherical, and hyperbolic manifolds. We validate our approach through applications in seismic travel-time modeling of 2D, 3D, and spherical benchmark datasets. Experimental results demonstrate superior performance, scalability, adaptability, and user controllability compared to existing Neural Operator-based Eikonal solver methods.

CV-VAE: A Compatible Video VAE for Latent Generative Video Models

Spatio-temporal compression of videos, utilizing networks such as Variational Autoencoders (VAE), plays a crucial role in OpenAI's SORA and numerous other video generative models. For instance, many LLM-like video models learn the distribution of discrete tokens derived from 3D VAEs within the VQVAE framework, while most diffusion-based video models capture the distribution of continuous latent extracted by 2D VAEs without quantization. The temporal compression is simply realized by uniform frame sampling which results in unsmooth motion between consecutive frames. Currently, there lacks of a commonly used continuous video (3D) VAE for latent diffusion-based video models in the research community. Moreover, since current diffusion-based approaches are often implemented using pre-trained text-to-image (T2I) models, directly training a video VAE without considering the compatibility with existing T2I models will result in a latent space gap between them, which will take huge computational resources for training to bridge the gap even with the T2I models as initialization. To address this issue, we propose a method for training a video VAE of latent video models, namely CV-VAE, whose latent space is compatible with that of a given image VAE, e.g., image VAE of Stable Diffusion (SD). The compatibility is achieved by the proposed novel latent space regularization, which involves formulating a regularization loss using the image VAE. Benefiting from the latent space compatibility, video models can be trained seamlessly from pre-trained T2I or video models in a truly spatio-temporally compressed latent space, rather than simply sampling video frames at equal intervals. With our CV-VAE, existing video models can generate four times more frames with minimal finetuning. Extensive experiments are conducted to demonstrate the effectiveness of the proposed video VAE.

  • 8 authors
·
May 30, 2024

The Price of Freedom: Exploring Expressivity and Runtime Tradeoffs in Equivariant Tensor Products

E(3)-equivariant neural networks have demonstrated success across a wide range of 3D modelling tasks. A fundamental operation in these networks is the tensor product, which interacts two geometric features in an equivariant manner to create new features. Due to the high computational complexity of the tensor product, significant effort has been invested to optimize the runtime of this operation. For example, Luo et al. (2024) recently proposed the Gaunt tensor product (GTP) which promises a significant speedup. In this work, we provide a careful, systematic analysis of a number of tensor product operations. In particular, we emphasize that different tensor products are not performing the same operation. The reported speedups typically come at the cost of expressivity. We introduce measures of expressivity and interactability to characterize these differences. In addition, we realized the original implementation of GTP can be greatly simplified by directly using a spherical grid at no cost in asymptotic runtime. This spherical grid approach is faster on our benchmarks and in actual training of the MACE interatomic potential by 30%. Finally, we provide the first systematic microbenchmarks of the various tensor product operations. We find that the theoretical runtime guarantees can differ wildly from empirical performance, demonstrating the need for careful application-specific benchmarking. Code is available at https://github.com/atomicarchitects/PriceofFreedom.

  • 4 authors
·
Jun 16, 2025

VaLID: Variable-Length Input Diffusion for Novel View Synthesis

Novel View Synthesis (NVS), which tries to produce a realistic image at the target view given source view images and their corresponding poses, is a fundamental problem in 3D Vision. As this task is heavily under-constrained, some recent work, like Zero123, tries to solve this problem with generative modeling, specifically using pre-trained diffusion models. Although this strategy generalizes well to new scenes, compared to neural radiance field-based methods, it offers low levels of flexibility. For example, it can only accept a single-view image as input, despite realistic applications often offering multiple input images. This is because the source-view images and corresponding poses are processed separately and injected into the model at different stages. Thus it is not trivial to generalize the model into multi-view source images, once they are available. To solve this issue, we try to process each pose image pair separately and then fuse them as a unified visual representation which will be injected into the model to guide image synthesis at the target-views. However, inconsistency and computation costs increase as the number of input source-view images increases. To solve these issues, the Multi-view Cross Former module is proposed which maps variable-length input data to fix-size output data. A two-stage training strategy is introduced to further improve the efficiency during training time. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed method against previous approaches. The code will be released according to the acceptance.

  • 6 authors
·
Dec 14, 2023

Towards Physically Plausible Video Generation via VLM Planning

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation.

  • 11 authors
·
Mar 30, 2025 3

ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body structures, but they often suffer from artifacts such as blurry textures and stiff, unnatural motion. In contrast, generative video models show promising performance by synthesizing photorealistic and dynamic results, but they frequently struggle with unstable behavior, including body structural errors and identity drift. To address these limitations, we propose a novel approach that combines the strengths of both paradigms. Our framework employs a 3D reconstruction model to provide robust structural and appearance priors, which in turn guides a real-time autoregressive video diffusion model for rendering. This process enables the model to synthesize high-frequency, photorealistic details and fluid dynamics in real time, effectively reducing texture blur and motion stiffness while preventing the structural inconsistencies common in video generation methods. By uniting the geometric stability of 3D reconstruction with the generative capabilities of video models, our method produces high-fidelity digital avatars with realistic appearance and dynamic, temporally coherent motion. Experiments demonstrate that our approach significantly reduces artifacts and achieves substantial improvements in visual quality over leading methods, providing a robust and efficient solution for real-time applications such as gaming and virtual reality. Project page: https://lhyfst.github.io/visa

  • 12 authors
·
Dec 8, 2025

Scaling-Up the Pretraining of the Earth Observation Foundation Model PhilEO to the MajorTOM Dataset

Today, Earth Observation (EO) satellites generate massive volumes of data, with the Copernicus Sentinel-2 constellation alone producing approximately 1.6TB per day. To fully exploit this information, it is essential to pretrain EO Foundation Models (FMs) on large unlabeled datasets, enabling efficient fine-tuning for several different downstream tasks with minimal labeled data. In this work, we present the scaling-up of our recently proposed EO Foundation Model, PhilEO Geo-Aware U-Net, on the unlabeled 23TB dataset MajorTOM, which covers the vast majority of the Earth's surface, as well as on the specialized subset FastTOM 2TB that does not include oceans and ice. We develop and study various PhilEO model variants with different numbers of parameters and architectures. Finally, we fine-tune the models on the PhilEO Bench for road density estimation, building density pixel-wise regression, and land cover semantic segmentation, and we evaluate the performance. Our results demonstrate that for all n-shots for road density regression, the PhilEO 44M MajorTOM 23TB model outperforms PhilEO Globe 0.5TB 44M. We also show that for most n-shots for road density estimation and building density regression, PhilEO 200M FastTOM outperforms all the other models. The effectiveness of both dataset and model scaling is validated using the PhilEO Bench. We also study the impact of architecture scaling, transitioning from U-Net Convolutional Neural Networks (CNN) to Vision Transformers (ViT).

  • 10 authors
·
Jun 17, 2025

JavisDiT++: Unified Modeling and Optimization for Joint Audio-Video Generation

AIGC has rapidly expanded from text-to-image generation toward high-quality multimodal synthesis across video and audio. Within this context, joint audio-video generation (JAVG) has emerged as a fundamental task that produces synchronized and semantically aligned sound and vision from textual descriptions. However, compared with advanced commercial models such as Veo3, existing open-source methods still suffer from limitations in generation quality, temporal synchrony, and alignment with human preferences. To bridge the gap, this paper presents JavisDiT++, a concise yet powerful framework for unified modeling and optimization of JAVG. First, we introduce a modality-specific mixture-of-experts (MS-MoE) design that enables cross-modal interaction efficacy while enhancing single-modal generation quality. Then, we propose a temporal-aligned RoPE (TA-RoPE) strategy to achieve explicit, frame-level synchronization between audio and video tokens. Besides, we develop an audio-video direct preference optimization (AV-DPO) method to align model outputs with human preference across quality, consistency, and synchrony dimensions. Built upon Wan2.1-1.3B-T2V, our model achieves state-of-the-art performance merely with around 1M public training entries, significantly outperforming prior approaches in both qualitative and quantitative evaluations. Comprehensive ablation studies have been conducted to validate the effectiveness of our proposed modules. All the code, model, and dataset are released at https://JavisVerse.github.io/JavisDiT2-page.

JavisVerse JavisVerse
·
Feb 22 2

Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/

  • 5 authors
·
Feb 27, 2025

DiffuseVAE: Efficient, Controllable and High-Fidelity Generation from Low-Dimensional Latents

Diffusion probabilistic models have been shown to generate state-of-the-art results on several competitive image synthesis benchmarks but lack a low-dimensional, interpretable latent space, and are slow at generation. On the other hand, standard Variational Autoencoders (VAEs) typically have access to a low-dimensional latent space but exhibit poor sample quality. We present DiffuseVAE, a novel generative framework that integrates VAE within a diffusion model framework, and leverage this to design novel conditional parameterizations for diffusion models. We show that the resulting model equips diffusion models with a low-dimensional VAE inferred latent code which can be used for downstream tasks like controllable synthesis. The proposed method also improves upon the speed vs quality tradeoff exhibited in standard unconditional DDPM/DDIM models (for instance, FID of 16.47 vs 34.36 using a standard DDIM on the CelebA-HQ-128 benchmark using T=10 reverse process steps) without having explicitly trained for such an objective. Furthermore, the proposed model exhibits synthesis quality comparable to state-of-the-art models on standard image synthesis benchmarks like CIFAR-10 and CelebA-64 while outperforming most existing VAE-based methods. Lastly, we show that the proposed method exhibits inherent generalization to different types of noise in the conditioning signal. For reproducibility, our source code is publicly available at https://github.com/kpandey008/DiffuseVAE.

  • 4 authors
·
Jan 2, 2022

Geometric Trajectory Diffusion Models

Generative models have shown great promise in generating 3D geometric systems, which is a fundamental problem in many natural science domains such as molecule and protein design. However, existing approaches only operate on static structures, neglecting the fact that physical systems are always dynamic in nature. In this work, we propose geometric trajectory diffusion models (GeoTDM), the first diffusion model for modeling the temporal distribution of 3D geometric trajectories. Modeling such distribution is challenging as it requires capturing both the complex spatial interactions with physical symmetries and temporal correspondence encapsulated in the dynamics. We theoretically justify that diffusion models with equivariant temporal kernels can lead to density with desired symmetry, and develop a novel transition kernel leveraging SE(3)-equivariant spatial convolution and temporal attention. Furthermore, to induce an expressive trajectory distribution for conditional generation, we introduce a generalized learnable geometric prior into the forward diffusion process to enhance temporal conditioning. We conduct extensive experiments on both unconditional and conditional generation in various scenarios, including physical simulation, molecular dynamics, and pedestrian motion. Empirical results on a wide suite of metrics demonstrate that GeoTDM can generate realistic geometric trajectories with significantly higher quality.

  • 5 authors
·
Oct 16, 2024

Evaluating Gemini Robotics Policies in a Veo World Simulator

Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.

deepmind Deepmind
·
Dec 11, 2025 2

VeriEvol: Scaling Multimodal Mathematical Reasoning via Verifiable Evol-Instruct

Scaling reinforcement learning for visual mathematical reasoning requires more than generating harder questions: as data volume grows, the reward labels themselves must remain reliable. Yet existing data pipelines scale supervision while trusting the labeller, and policy-side methods assume the underlying answers are already correct. We instead treat scaling as a verifiable data-construction problem and decouple two axes before any policy update: prompt difficulty, expanded by route-specific evolution operators, and answer reliability, enforced by offline hypothesis-test falsification. We instantiate this as VeriEvol, an iterative framework with two extensible components: a type-aware evolution module that rewrites low-difficulty image-question seeds into harder, image-grounded prompts; and HTV-Agent, a verifier that accepts an answer only after multi-source counter-evidence has failed to refute it. The resulting verified data scales in volume, extends by adding evolution routes or verifier channels, and plugs directly into existing GRPO-style RL recipes. On a five-benchmark visual-math suite, scaling evolved SFT data from 10K to 250K samples raises the mean accuracy from 35.42 to 54.73; then, with backbone, SFT initialization, and GRPO recipe held fixed, VeriEvol adds a cumulative +3.88 over an un-evolved RL baseline, of which +1.82 comes from evolved prompts and +2.06 from the HTV-Agent verifier. We release the prompts, data, models, code, and the full verifier trace of every sample, so that downstream work can scale and audit the pipeline rather than only inspect its outputs.

Conditional Normalizing Flow for Gas-Surface Scattering from Thermal to Hypersonic Velocities

Accurate aerodynamic modeling of satellites in very low Earth orbit (VLEO) requires gas-surface interaction (GSI) models that capture the full velocity spectrum from thermal to orbital speeds. Atmospheric particles initially strike spacecraft surfaces at hypersonic velocities of 6 000 - 10 000 m/s. Due to surface roughness and complex geometries, especially within air-breathing electric propulsion (ABEP) intake systems, multiple collisions occur, progressively reducing the particle velocities. A recent machine learning framework for deriving scattering kernels from molecular dynamics (MD) simulations has shown promise, but remains limited to high-velocity single impacts and possibly violates fundamental equilibrium principles such as detailed balance. This work extends this machine learning based scattering kernel to cover the complete velocity range using conditional normalizing flows trained with physics-informed constraints, enabling accurate modeling of multi-bounce scenarios in realistic VLEO applications. We train a conditional Real-valued Non-Volume Preserving (cRealNVP) model on expanded molecular dynamics simulations covering velocities from thermal to hypersonic speeds, incorporating a detailed balance loss term. The resulting model demonstrates improved accuracy compared to previous approaches even in the original high-velocity regime, while successfully capturing thermal-velocity scattering. Quantitative assessment shows that thermalization is approximated within acceptable tolerances. This framework provides essential capabilities for accurate ABEP intake optimization and VLEO mission planning while offering a general methodology applicable to broader rarefied gas dynamics problems requiring thermodynamic consistency.

  • 6 authors
·
Jul 2

Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative models tend to focus only on surface features such as color and shape, neglecting the inherent physical properties that govern the behavior of objects in the real world. To accurately simulate physics-aligned dynamics, it is essential to predict the physical properties of materials and incorporate them into the behavior prediction process. Nonetheless, predicting the diverse materials of real-world objects is still challenging due to the complex nature of their physical attributes. In this paper, we propose Physics3D, a novel method for learning various physical properties of 3D objects through a video diffusion model. Our approach involves designing a highly generalizable physical simulation system based on a viscoelastic material model, which enables us to simulate a wide range of materials with high-fidelity capabilities. Moreover, we distill the physical priors from a video diffusion model that contains more understanding of realistic object materials. Extensive experiments demonstrate the effectiveness of our method with both elastic and plastic materials. Physics3D shows great potential for bridging the gap between the physical world and virtual neural space, providing a better integration and application of realistic physical principles in virtual environments. Project page: https://liuff19.github.io/Physics3D.

  • 6 authors
·
Jun 6, 2024 4

VISTA3D: A Unified Segmentation Foundation Model For 3D Medical Imaging

Foundation models for interactive segmentation in 2D natural images and videos have sparked significant interest in building 3D foundation models for medical imaging. However, the domain gaps and clinical use cases for 3D medical imaging require a dedicated model that diverges from existing 2D solutions. Specifically, such foundation models should support a full workflow that can actually reduce human effort. Treating 3D medical images as sequences of 2D slices and reusing interactive 2D foundation models seems straightforward, but 2D annotation is too time-consuming for 3D tasks. Moreover, for large cohort analysis, it's the highly accurate automatic segmentation models that reduce the most human effort. However, these models lack support for interactive corrections and lack zero-shot ability for novel structures, which is a key feature of "foundation". While reusing pre-trained 2D backbones in 3D enhances zero-shot potential, their performance on complex 3D structures still lags behind leading 3D models. To address these issues, we present VISTA3D, Versatile Imaging SegmenTation and Annotation model, that targets to solve all these challenges and requirements with one unified foundation model. VISTA3D is built on top of the well-established 3D segmentation pipeline, and it is the first model to achieve state-of-the-art performance in both 3D automatic (supporting 127 classes) and 3D interactive segmentation, even when compared with top 3D expert models on large and diverse benchmarks. Additionally, VISTA3D's 3D interactive design allows efficient human correction, and a novel 3D supervoxel method that distills 2D pretrained backbones grants VISTA3D top 3D zero-shot performance. We believe the model, recipe, and insights represent a promising step towards a clinically useful 3D foundation model. Code and weights are publicly available at https://github.com/Project-MONAI/VISTA.

  • 14 authors
·
Jun 7, 2024

Chain of World: World Model Thinking in Latent Motion

Vision-Language-Action (VLA) models are a promising path toward embodied intelligence, yet they often overlook the predictive and temporal-causal structure underlying visual dynamics. World-model VLAs address this by predicting future frames, but waste capacity reconstructing redundant backgrounds. Latent-action VLAs encode frame-to-frame transitions compactly, but lack temporally continuous dynamic modeling and world knowledge. To overcome these limitations, we introduce CoWVLA (Chain-of-World VLA), a new "Chain of World" paradigm that unifies world-model temporal reasoning with a disentangled latent motion representation. First, a pretrained video VAE serves as a latent motion extractor, explicitly factorizing video segments into structure and motion latents. Then, during pre-training, the VLA learns from an instruction and an initial frame to infer a continuous latent motion chain and predict the segment's terminal frame. Finally, during co-fine-tuning, this latent dynamic is aligned with discrete action prediction by jointly modeling sparse keyframes and action sequences in a unified autoregressive decoder. This design preserves the world-model benefits of temporal reasoning and world knowledge while retaining the compactness and interpretability of latent actions, enabling efficient visuomotor learning. Extensive experiments on robotic simulation benchmarks show that CoWVLA outperforms existing world-model and latent-action approaches and achieves moderate computational efficiency, highlighting its potential as a more effective VLA pretraining paradigm. The project website can be found at https://fx-hit.github.io/cowvla-io.

  • 9 authors
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Mar 3 2

SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often results in geometric distortions or unrealistic motion patterns. While 3D HOI approaches can generate dynamically plausible motions, their dependence on high-quality 3D data captured in controlled laboratory settings severely limits their generalization to real-world scenarios. To overcome these limitations, we introduce SyncMV4D, the first model that jointly generates synchronized multi-view HOI videos and 4D motions by unifying visual prior, motion dynamics, and multi-view geometry. Our framework features two core innovations: (1) a Multi-view Joint Diffusion (MJD) model that co-generates HOI videos and intermediate motions, and (2) a Diffusion Points Aligner (DPA) that refines the coarse intermediate motion into globally aligned 4D metric point tracks. To tightly couple 2D appearance with 4D dynamics, we establish a closed-loop, mutually enhancing cycle. During the diffusion denoising process, the generated video conditions the refinement of the 4D motion, while the aligned 4D point tracks are reprojected to guide next-step joint generation. Experimentally, our method demonstrates superior performance to state-of-the-art alternatives in visual realism, motion plausibility, and multi-view consistency.

  • 7 authors
·
Nov 24, 2025 3

Triad: Vision Foundation Model for 3D Magnetic Resonance Imaging

Vision foundation models (VFMs) are pre-trained on extensive image datasets to learn general representations for diverse types of data. These models can subsequently be fine-tuned for specific downstream tasks, significantly boosting performance across a broad range of applications. However, existing vision foundation models that claim to be applicable to various clinical tasks are mostly pre-trained on 3D computed tomography (CT), which benefits from the availability of extensive 3D CT databases. Significant differences between CT and magnetic resonance imaging (MRI) in imaging principles, signal characteristics, and data distribution may hinder their practical performance and versatility in MRI-specific applications. Here, we propose Triad, a vision foundation model for 3D MRI. Triad adopts a widely used autoencoder architecture to learn robust representations from 131,170 3D MRI volumes and uses organ-independent imaging descriptions to constrain the semantic distribution of the visual modality. The above pre-training dataset is called Triad-131K, which is currently the largest 3D MRI pre-training dataset. We evaluate Triad across three tasks, namely, organ/tumor segmentation, organ/cancer classification, and medical image registration, in two data modalities (within-domain and out-of-domain) settings using 25 downstream datasets. By initializing models with Triad's pre-trained weights, nnUNet-Triad improves segmentation performance by 2.51% compared to nnUNet-Scratch across 17 datasets. Swin-B-Triad achieves a 3.97% improvement over Swin-B-Scratch in classification tasks across five datasets. SwinUNETR-Triad improves by 4.00% compared to SwinUNETR-Scratch in registration tasks across two datasets. Our study demonstrates that pre-training can improve performance when the data modalities and organs of upstream and downstream tasks are consistent.

  • 8 authors
·
Feb 22, 2025

On the Parameterization and Initialization of Diagonal State Space Models

State space models (SSM) have recently been shown to be very effective as a deep learning layer as a promising alternative to sequence models such as RNNs, CNNs, or Transformers. The first version to show this potential was the S4 model, which is particularly effective on tasks involving long-range dependencies by using a prescribed state matrix called the HiPPO matrix. While this has an interpretable mathematical mechanism for modeling long dependencies, it introduces a custom representation and algorithm that can be difficult to implement. On the other hand, a recent variant of S4 called DSS showed that restricting the state matrix to be fully diagonal can still preserve the performance of the original model when using a specific initialization based on approximating S4's matrix. This work seeks to systematically understand how to parameterize and initialize such diagonal state space models. While it follows from classical results that almost all SSMs have an equivalent diagonal form, we show that the initialization is critical for performance. We explain why DSS works mathematically, by showing that the diagonal restriction of S4's matrix surprisingly recovers the same kernel in the limit of infinite state dimension. We also systematically describe various design choices in parameterizing and computing diagonal SSMs, and perform a controlled empirical study ablating the effects of these choices. Our final model S4D is a simple diagonal version of S4 whose kernel computation requires just 2 lines of code and performs comparably to S4 in almost all settings, with state-of-the-art results for image, audio, and medical time-series domains, and averaging 85\% on the Long Range Arena benchmark.

  • 4 authors
·
Jun 23, 2022

DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework

Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. In the second stage, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/

  • 10 authors
·
Aug 4, 2025 2

Zero-to-Hero: Enhancing Zero-Shot Novel View Synthesis via Attention Map Filtering

Generating realistic images from arbitrary views based on a single source image remains a significant challenge in computer vision, with broad applications ranging from e-commerce to immersive virtual experiences. Recent advancements in diffusion models, particularly the Zero-1-to-3 model, have been widely adopted for generating plausible views, videos, and 3D models. However, these models still struggle with inconsistencies and implausibility in new views generation, especially for challenging changes in viewpoint. In this work, we propose Zero-to-Hero, a novel test-time approach that enhances view synthesis by manipulating attention maps during the denoising process of Zero-1-to-3. By drawing an analogy between the denoising process and stochastic gradient descent (SGD), we implement a filtering mechanism that aggregates attention maps, enhancing generation reliability and authenticity. This process improves geometric consistency without requiring retraining or significant computational resources. Additionally, we modify the self-attention mechanism to integrate information from the source view, reducing shape distortions. These processes are further supported by a specialized sampling schedule. Experimental results demonstrate substantial improvements in fidelity and consistency, validated on a diverse set of out-of-distribution objects. Additionally, we demonstrate the general applicability and effectiveness of Zero-to-Hero in multi-view, and image generation conditioned on semantic maps and pose.

  • 3 authors
·
May 28, 2024

MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis

Recent breakthroughs in video generation, powered by large-scale datasets and diffusion techniques, have shown that video diffusion models can function as implicit 4D novel view synthesizers. Nevertheless, current methods primarily concentrate on redirecting camera trajectory within the front view while struggling to generate 360-degree viewpoint changes. In this paper, we focus on human-centric subdomain and present MV-Performer, an innovative framework for creating synchronized novel view videos from monocular full-body captures. To achieve a 360-degree synthesis, we extensively leverage the MVHumanNet dataset and incorporate an informative condition signal. Specifically, we use the camera-dependent normal maps rendered from oriented partial point clouds, which effectively alleviate the ambiguity between seen and unseen observations. To maintain synchronization in the generated videos, we propose a multi-view human-centric video diffusion model that fuses information from the reference video, partial rendering, and different viewpoints. Additionally, we provide a robust inference procedure for in-the-wild video cases, which greatly mitigates the artifacts induced by imperfect monocular depth estimation. Extensive experiments on three datasets demonstrate our MV-Performer's state-of-the-art effectiveness and robustness, setting a strong model for human-centric 4D novel view synthesis.

  • 9 authors
·
Oct 8, 2025

Using Vision Language Foundation Models to Generate Plant Simulation Configurations via In-Context Learning

This paper introduces a synthetic benchmark to evaluate the performance of vision language models (VLMs) in generating plant simulation configurations for digital twins. While functional-structural plant models (FSPMs) are useful tools for simulating biophysical processes in agricultural environments, their high complexity and low throughput create bottlenecks for deployment at scale. We propose a novel approach that leverages state-of-the-art open-source VLMs -- Gemma 3 and Qwen3-VL -- to directly generate simulation parameters in JSON format from drone-based remote sensing images. Using a synthetic cowpea plot dataset generated via the Helios 3D procedural plant generation library, we tested five in-context learning methods and evaluated the models across three categories: JSON integrity, geometric evaluations, and biophysical evaluations. Our results show that while VLMs can interpret structural metadata and estimate parameters like plant count and sun azimuth, they often exhibit performance degradation due to contextual bias or rely on dataset means when visual cues are insufficient. Validation on a real-world drone orthophoto dataset and an ablation study using a blind baseline further characterize the models' reasoning capabilities versus their reliance on contextual priors. To the best of our knowledge, this is the first study to utilize VLMs to generate structural JSON configurations for plant simulations, providing a scalable framework for reconstruction 3D plots for digital twin in agriculture.

  • 7 authors
·
Mar 9

CardioDiT: Latent Diffusion Transformers for 4D Cardiac MRI Synthesis

Latent diffusion models (LDMs) have recently achieved strong performance in 3D medical image synthesis. However, modalities like cine cardiac MRI (CMR), representing a temporally synchronized 3D volume across the cardiac cycle, add an additional dimension that most generative approaches do not model directly. Instead, they factorize space and time or enforce temporal consistency through auxiliary mechanisms such as anatomical masks. Such strategies introduce structural biases that may limit global context integration and lead to subtle spatiotemporal discontinuities or physiologically inconsistent cardiac dynamics. We investigate whether a unified 4D generative model can learn continuous cardiac dynamics without architectural factorization. We propose CardioDiT, a fully 4D latent diffusion framework for short-axis cine CMR synthesis based on diffusion transformers. A spatiotemporal VQ-VAE encodes 2D+t slices into compact latents, which a diffusion transformer then models jointly as complete 3D+t volumes, coupling space and time throughout the generative process. We evaluate CardioDiT on public CMR datasets and a larger private cohort, comparing it to baselines with progressively stronger spatiotemporal coupling. Results show improved inter-slice consistency, temporally coherent motion, and realistic cardiac function distributions, suggesting that explicit 4D modeling with a diffusion transformer provides a principled foundation for spatiotemporal cardiac image synthesis. Code and models trained on public data are available at https://github.com/Cardio-AI/cardiodit.

  • 10 authors
·
Mar 25

PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time (ge 25 fps at a resolution of 512 times 512 ).

  • 5 authors
·
Jan 23, 2024

VP-VAE: Rethinking Vector Quantization via Adaptive Vector Perturbation

Vector Quantized Variational Autoencoders (VQ-VAEs) are fundamental to modern generative modeling, yet they often suffer from training instability and "codebook collapse" due to the inherent coupling of representation learning and discrete codebook optimization. In this paper, we propose VP-VAE (Vector Perturbation VAE), a novel paradigm that decouples representation learning from discretization by eliminating the need for an explicit codebook during training. Our key insight is that, from the neural network's viewpoint, performing quantization primarily manifests as injecting a structured perturbation in latent space. Accordingly, VP-VAE replaces the non-differentiable quantizer with distribution-consistent and scale-adaptive latent perturbations generated via Metropolis--Hastings sampling. This design enables stable training without a codebook while making the model robust to inference-time quantization error. Moreover, under the assumption of approximately uniform latent variables, we derive FSP (Finite Scalar Perturbation), a lightweight variant of VP-VAE that provides a unified theoretical explanation and a practical improvement for FSQ-style fixed quantizers. Extensive experiments on image and audio benchmarks demonstrate that VP-VAE and FSP improve reconstruction fidelity and achieve substantially more balanced token usage, while avoiding the instability inherent to coupled codebook training.

  • 8 authors
·
Feb 19

Water Snowline in Young Stellar Objects with Various Density Structures Using Radiative Transfer Models

Tracing the water snowline in low-mass young stellar objects (YSOs) is important because dust grain growth is promoted and the chemical composition varies at the water snowline, which influences planet formation and its properties. In protostellar envelopes, the water snowline can be estimated as a function of luminosity using a relation derived from radiative transfer models, and these predictions are consistent with observations. However, accurately estimating the water snowline in protoplanetary disks requires new relations that account for the disk structure. We present the relations between luminosity and water snowline using the dust continuum radiative transfer models with various density structures. We adopt two-dimensional density structures for an envelope-only model (Model E), an envelope+disk+cavity model (Model E+D), and a protoplanetary disk model (Model PPD). The relations between the water snowline, where T_dust = 100 K, and the total luminosity, ranging 0.1-1,000 solar luminosity, are well fitted by a power-law relation, R_snow=a * (L/L_solar)^p au. The factor a decreases with increasing disk density, while the power index p has values around 0.5 in all models. As the disk becomes denser, the water snowline forms at smaller radii even at the same luminosity, since dense dust hinders photon propagation. We also explore the effect of viscous heating on the water snowline. In Model PPD with viscous heating, the water snowline shifts outward by a few au up to 15 au, increasing the factor a and decreasing the power index p. In Model E+D with lower disk mass, the effect of viscous heating is negligible, indicating that the disk mass controls the effect. The discrepancy between our models and direct observations provides insights into the recent outburst event and the presence of a disk structure in low-mass YSOs.

  • 4 authors
·
Oct 16, 2025

VeCoR -- Velocity Contrastive Regularization for Flow Matching

Flow Matching (FM) has recently emerged as a principled and efficient alternative to diffusion models. Standard FM encourages the learned velocity field to follow a target direction; however, it may accumulate errors along the trajectory and drive samples off the data manifold, leading to perceptual degradation, especially in lightweight or low-step configurations. To enhance stability and generalization, we extend FM into a balanced attract-repel scheme that provides explicit guidance on both "where to go" and "where not to go." To be formal, we propose Velocity Contrastive Regularization (VeCoR), a complementary training scheme for flow-based generative modeling that augments the standard FM objective with contrastive, two-sided supervision. VeCoR not only aligns the predicted velocity with a stable reference direction (positive supervision) but also pushes it away from inconsistent, off-manifold directions (negative supervision). This contrastive formulation transforms FM from a purely attractive, one-sided objective into a two-sided training signal, regularizing trajectory evolution and improving perceptual fidelity across datasets and backbones. On ImageNet-1K 256times256, VeCoR yields 22\% and 35\% relative FID reductions on SiT-XL/2 and REPA-SiT-XL/2 backbones, respectively, and achieves further FID gains (32\% relative) on MS-COCO text-to-image generation, demonstrating consistent improvements in stability, convergence, and image quality, particularly in low-step and lightweight settings. Project page: https://p458732.github.io/VeCoR_Project_Page/

  • 5 authors
·
Nov 24, 2025

EO-WM: A Physically Informed World Model for Probabilistic Earth Observation Forecasting

Earth Observation (EO) forecasting aims to predict future Earth surface dynamics from satellite observations under changing meteorological conditions. In this paper, we view this task as a partially observed, weather-driven world modeling problem, in which weather acts as a conditioning signal, while forecasting remains uncertain due to sparse observations and unobserved land-surface states. However, existing methods do not fully capture this setting: deterministic models collapse uncertainty into a single future prediction, while diffusion-based methods typically treat weather variables as undifferentiated conditioning signals, and existing benchmarks focus mainly on reconstruction accuracy rather than whether forecasts respond correctly to changed weather forcing.We introduce EO-WM, a video diffusion transformer for multispectral EO forecasting. EO-WM incorporates a physically informed conditioning framework that represents meteorological forcing through a climatological baseline, weather anomalies, and cumulative physical stress signals. Specifically, it separates baseline and anomaly through distinct conditioning pathways, and accumulates anomalous forcing over time to capture sustained heat and drought stress. To evaluate weather-response behavior beyond standard metrics, we introduce two diagnostic benchmarks: an Extreme Summer Benchmark for severity-aware prediction of vegetation degradation under extreme weather, and a Seasonal Matched-Pair Benchmark for testing response fidelity under changed weather forcing. Experiments show that EO-WM reduces the error in predicted Normalized Difference Vegetation Index (NDVI) decline amplitude by a relative 5.63% and improves directional hit rate by a relative 7.80%, while remaining competitive on standard pixel-level metrics. The benchmarks and model will be made open-source at https://github.com/Luo-Z13/EO-WM.

  • 6 authors
·
Jun 24 2

Transition from decaying to decayless kink oscillations of solar coronal loops

The transition of an impulsively excited kink oscillation of a solar coronal loop to an oscillation with a stationary amplitude, i.e., the damping pattern, is determined using the low-dimensional self-oscillation model. In the model, the decayless kink oscillations are sustained by the interaction of the oscillating loop with an external quasi-steady flow. The analytical solution is based on the assumption that the combined effect of the effective dissipation, for example, by resonant absorption, and interaction with an external flow, is weak. The effect is characterised by a dimensionless coupling parameter. The damping pattern is found to depend upon the initial amplitude and the coupling parameter. The approximate expression shows a good agreement with a numerical solution of the self-oscillation equation. The plausibility of the established damping pattern is demonstrated by an observational example. Notably, the damping pattern is not exponential, and the characteristic decay time is different from the time determined by the traditionally used exponential damping fit. Implications of this finding for seismology of the solar coronal plasmas are discussed. In particular, it is suggested that a very rapid, in less than the oscillation period, decay of the oscillation to the stationary level, achieved for larger values of the coupling parameter, can explain the relative rareness of the kink oscillation events.

  • 3 authors
·
Jun 10, 2024

Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation

Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.

  • 24 authors
·
Jun 26, 2025 1