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README.md
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| 1 |
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---
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license: mit
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task_categories:
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- tabular-classification
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language:
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- en
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tags:
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- dota2
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- esports
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- gaming
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- replay-parsing
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- time-series
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size_categories:
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- 100M<n<1B
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---
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# Betty Dota 2 Pro Matches Dataset
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9,388 professional Dota 2 matches parsed from replay files with per-second game state snapshots and combat log events.
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## Dataset Structure
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### matches.parquet (9,388 rows)
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One row per match. Contains metadata, STRATZ player statistics, and draft data.
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| Column | Type | Description |
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|--------|------|-------------|
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| match_id | int64 | Dota 2 match ID |
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| league_name | string | Tournament name |
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| league_tier | string | PROFESSIONAL, MAJOR, etc. |
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| duration_sec | int64 | Match duration in seconds |
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| radiant_win | bool | True if Radiant won |
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| radiant_team_id / dire_team_id | int64 | Team IDs |
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| p0..p9_hero_id | int64 | Hero ID per player (STRATZ) |
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| p0..p9_kills/deaths/assists | int64 | Final KDA per player |
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| p0..p9_gpm/xpm/networth | int64 | Economy stats per player |
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| p0..p9_gpm_per_min | list[int] | Gold per minute time-series |
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| p0..p9_networth_per_min | list[int] | Net worth per minute |
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| p0..p9_hero_damage_per_min | list[int] | Hero damage per minute |
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| stratz_pb_hero_id | list[int] | STRATZ pick/ban hero IDs |
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| replay_pb_hero_id | list[int] | Replay-parsed pick/ban hero IDs |
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### ticks/ (189,120,930 rows)
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One row per game-tick per hero. ~1,500 ticks per match x 10 heroes. Per-second snapshots of full game state.
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| Column | Type | Description |
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|--------|------|-------------|
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| match_id | int64 | Match ID |
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| tick | int32 | Raw tick number |
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| game_time | float | Game time in seconds |
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| slot | int8 | Player slot (0-9) |
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| hero | string | Hero internal name |
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| x, y | float | Map position coordinates |
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| hp, max_hp | int32 | Current and max health |
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| mana, max_mana | float | Current and max mana |
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| gold | int32 | Current gold |
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| net_worth | int32 | Total net worth |
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| xp | int32 | Total experience |
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| kills, deaths, assists | int16 | KDA at this moment |
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| last_hits, denies | int16 | CS at this moment |
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| level | int8 | Hero level |
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| str, agi, int_ | float | Attribute values |
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| armor | float | Armor value |
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| move_speed | int16 | Movement speed |
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| item_0..item_5 | string | Items in 6 inventory slots |
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### events/ (295,810,843 rows)
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One row per combat log event. Damage, kills, gold gains, XP, healing, purchases.
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| Column | Type | Description |
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|--------|------|-------------|
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| match_id | int64 | Match ID |
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| tick | int32 | Raw tick number |
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| game_time | float | Game time in seconds |
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| timestamp | float | Exact event timestamp |
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| event_type | string | DOTA_COMBATLOG_DAMAGE, _DEATH, _GOLD, _HEAL, _PURCHASE, _XP |
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| source | string | Source entity (e.g. npc_dota_hero_invoker) |
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| target | string | Target entity |
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| value | int32 | Damage/gold/xp amount |
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| item | string | Item name (for PURCHASE events) |
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## Statistics
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- **Matches**: 9,388 professional games from 2025
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- **Ticks**: 189,120,930 per-second hero state snapshots
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- **Events**: 295,810,843 combat log entries
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- **Size**: 5.97 GB compressed Parquet (from 103 GB JSON)
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- **Source**: Valve replay files (.dem) parsed with [manta](https://github.com/dotabuff/manta) + STRATZ API metadata
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## Usage
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```python
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from datasets import load_dataset
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# Load matches metadata
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matches = load_dataset("wolframko/pipes-lie-embargo-dominus", data_files="matches.parquet", split="train")
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# Load ticks (large - use streaming)
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ticks = load_dataset("wolframko/pipes-lie-embargo-dominus", data_files="ticks/*.parquet", split="train", streaming=True)
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# Load events
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events = load_dataset("wolframko/pipes-lie-embargo-dominus", data_files="events/*.parquet", split="train", streaming=True)
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```
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```python
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import pandas as pd
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# Quick analysis with pandas
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matches_df = pd.read_parquet("hf://datasets/wolframko/pipes-lie-embargo-dominus/matches.parquet")
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print(f"Matches: {len(matches_df)}, Radiant winrate: {matches_df.radiant_win.mean():.1%}")
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```
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## Data Pipeline
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1. **Fetch**: Match IDs from STRATZ GraphQL API (pro leagues 2025)
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2. **Download**: Replay files (.dem.bz2) from Valve CDN
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3. **Parse**: Per-second hero states + combat log via manta (Go)
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4. **Enrich**: Player/team stats from STRATZ API
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5. **Convert**: JSON to Parquet with full validation
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## License
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MIT
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