| # COLMAP Testing Dataset — usage & data guide (for LLMs/agents and humans) |
|
|
| Purpose: ready-to-run multi-view image scenes for testing/benchmarking the |
| COLMAP SfM/MVS pipeline. 7 scenes, 415 images, ~3.2 GB, in two families with |
| two different on-disk layouts. Everything is already in COLMAP's expected |
| structure — no preprocessing needed. |
|
|
| ## Scenes |
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|
| ETH3D high-res DSLR (images at `<scene>/images/dslr_images/`, 6048x4032 JPG, |
| ground-truth in `<scene>/dslr_calibration_jpg/`): |
| - courtyard (38 images) |
| - electro (45 images) |
| - kicker (31 images) |
| - relief (31 images) |
| - terrains (42 images) |
|
|
| COLMAP example scenes (images at `<scene>/images/`, reference model in |
| `<scene>/sparse/`, prebuilt `<scene>/database.db`): |
| - gerrard-hall (100 images, database.db 158 MB) |
| - south-building (128 images, database.db 211 MB) |
|
|
| ## On-disk layout |
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|
| ETH3D: |
| <scene>/images/dslr_images/*.JPG # inputs (24 MP) |
| <scene>/dslr_calibration_jpg/cameras.txt # GT intrinsics (THIN_PRISM_FISHEYE) |
| <scene>/dslr_calibration_jpg/images.txt # GT poses (2 lines per image) |
| <scene>/dslr_calibration_jpg/points3D.txt # GT sparse points |
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|
| COLMAP examples: |
| <scene>/images/*.JPG # inputs |
| <scene>/sparse/{cameras.txt,images.txt,points3D.txt} # reference sparse model |
| <scene>/database.db # prebuilt SQLite DB: features + matches already done |
|
|
| IMPORTANT path difference: ETH3D images live under `images/dslr_images`, COLMAP |
| examples under `images`. Pass the correct `--image_path` accordingly. |
|
|
| ## COLMAP model file formats (what cameras/images/points3D mean) |
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|
| These are COLMAP's standard sparse-model text files (same schema everywhere). |
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|
| cameras.txt — one line per camera: |
| CAMERA_ID MODEL WIDTH HEIGHT PARAMS... |
| ETH3D uses MODEL=THIN_PRISM_FISHEYE with 12 params |
| (fx fy cx cy k1 k2 p1 p2 k3 k4 sx1 sy1). COLMAP example scenes use simpler |
| models (e.g. SIMPLE_RADIAL / PINHOLE) — read the file, don't assume. |
|
|
| images.txt — TWO lines per image (this trips up naive parsers): |
| line 1: IMAGE_ID QW QX QY QZ TX TY TZ CAMERA_ID NAME |
| (quaternion + translation = world-to-camera, i.e. cam_from_world) |
| line 2: X Y POINT3D_ID X Y POINT3D_ID ... (2D keypoints; -1 = no 3D match) |
| So image count = (non-comment, non-blank lines) / 2. |
|
|
| points3D.txt — one line per 3D point: |
| POINT3D_ID X Y Z R G B ERROR (IMAGE_ID POINT2D_IDX)... (the track) |
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|
| Binary equivalents (cameras.bin/images.bin/points3D.bin) are interchangeable; |
| convert with `colmap model_converter --output_type {BIN,TXT}`. |
|
|
| ## How to run COLMAP on a scene |
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|
| Set the image path per family, then: |
| SCENE=south-building; IMG=$SCENE/images # COLMAP examples |
| SCENE=relief; IMG=$SCENE/images/dslr_images # ETH3D |
|
|
| Sparse (from scratch): |
| colmap feature_extractor --image_path "$IMG" --database_path db.db |
| colmap exhaustive_matcher --database_path db.db # small/medium scenes |
| colmap mapper --image_path "$IMG" --database_path db.db --output_path sparse |
| colmap model_analyzer --path sparse/0 |
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|
| Reuse the prebuilt database (COLMAP example scenes only — skips extract+match): |
| colmap mapper --image_path south-building/images \ |
| --database_path south-building/database.db --output_path sparse |
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|
| Dense MVS (needs a Metal or CUDA build; after sparse): |
| colmap image_undistorter --image_path "$IMG" --input_path sparse/0 --output_path dense |
| colmap patch_match_stereo --workspace_path dense |
| colmap stereo_fusion --workspace_path dense --output_path dense/fused.ply |
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|
| ## Loading / evaluating against ground truth |
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| - Load a model in Python: `import pycolmap; rec = pycolmap.Reconstruction("relief/dslr_calibration_jpg")` |
| then `rec.cameras`, `rec.images` (each has `.cam_from_world`), `rec.points3D`. |
| - The ETH3D `dslr_calibration_jpg` and the COLMAP `sparse` folders ARE valid |
| COLMAP models — open them directly to get GT/reference poses and points. |
| - Typical SfM eval: run your pipeline, align your model to the GT model |
| (`colmap model_aligner` / pycolmap), then compare camera centers and rotations. |
|
|
| ## Choosing a scene |
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|
| - Fastest smoke test: relief or kicker (31 imgs each). |
| - Larger / stress: gerrard-hall (100) or south-building (128). |
| - Skip extraction+matching: the two COLMAP scenes ship database.db. |
| - Distortion / high-res robustness: any ETH3D scene (24 MP, fisheye). |
| - Pose-accuracy evaluation: any scene (all ship a GT/reference model). |
|
|
| ## Golden MVS reference (colmap_golden_bundle/) |
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|
| Also in this repo: `colmap_golden_bundle/` = the CUDA `patch_match_stereo` |
| golden output for the `south-building` scene (upstream COLMAP 4.0.4 + CUDA on an |
| NVIDIA T4). Purpose: a "did I port the SAME algorithm faithfully" reference to |
| diff a Metal/other MVS port against — NOT ground-truth accuracy (CUDA output is |
| itself an approximation; for accuracy use ETH3D/DTU real GT). |
|
|
| Layout: |
| colmap_golden_bundle/ |
| note.md # full provenance + reader (read this) |
| colmap_cuda_golden_data.ipynb # idempotent notebook that produced it |
| golden_mvs/dense/fused.ply # 3,609,743 points (93 MB) |
| golden_mvs/dense/stereo/depth_maps/*.geometric.bin # 128 depth maps (reference) |
| golden_mvs/dense/stereo/normal_maps/*.geometric.bin # 128 normal maps |
| logs/ # undistort / patch_match / fusion logs |
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|
| Map format: COLMAP dense binary — ASCII header "width&height&channels&" then |
| little-endian float32 in Fortran (column-major) order; 0 = invalid (ignore |
| zeros). Depth = HxW, normals = HxWx3. Reader: |
| import numpy as np |
| def read_colmap_array(path): |
| with open(path, "rb") as fid: |
| hdr, amp = b"", 0 |
| while amp < 3: |
| ch = fid.read(1); hdr += ch |
| if ch == b"&": amp += 1 |
| w, h, c = (int(x) for x in hdr.decode().split("&")[:3]) |
| data = np.fromfile(fid, np.float32) |
| return np.transpose(data.reshape((w, h, c), order="F"), (1, 0, 2)).squeeze() |
|
|
| Validate a port: run `colmap patch_match_stereo` on south-building (geometric |
| consistency on, undistort cap 2000 px to match), then compare your |
| *.geometric.bin against these on overlapping valid (non-zero) pixels within |
| tolerance. See colmap_golden_bundle/note.md for exact pipeline + per-stage perf. |
|
|
| ## Caveats |
|
|
| - The ETH3D laser-scan ground-truth surface/mesh is NOT included — only the |
| GT camera calibration and GT sparse points. This is for SfM/pose and MVS |
| smoke testing, not full MVS-accuracy benchmarking against the scan. |
| - ETH3D images are 24 MP: extraction/MVS are memory-heavy. Downscale with |
| `--SiftExtraction.max_image_size 3200` (or similar) and |
| `--PatchMatchStereo.max_image_size` to stay within RAM. |
| - THIN_PRISM_FISHEYE intrinsics must be respected; don't force a pinhole model |
| on ETH3D inputs if you want the GT calibration to apply. |
| - These scenes are redistributed for testing; cite/respect the original |
| sources (ETH3D: eth3d.net, CVPR 2017; COLMAP examples: colmap.github.io, |
| CVPR 2016). See README.md. |
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