--- license: mit pipeline_tag: image-to-3d library_name: diffusers ---
# ✨LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion✨

Fangfu Liu1, Hao Li2, Jiawei Chi1, Hanyang Wang1,3, Minghui Yang3, Fudong Wang3, Yueqi Duan1
1Tsinghua University, 2NTU, 3Ant Group

ICCV 2025 🔥

                    ![Teaser Visualization](https://github.com/liuff19/LangScene-X/blob/main/assets/teaser.png?raw=true)
**LangScene-X:** We propose LangScene-X, a unified model that generates RGB, segmentation map, and normal map, enabling to reconstruct 3D field from sparse views input. ## 📄 Paper The model was presented in the paper [LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion](https://huggingface.co/papers/2507.02813). ## 🔗 Links - Repository: [https://github.com/liuff19/LangScene-X/](https://github.com/liuff19/LangScene-X/) - Project Page: [https://liuff19.github.io/LangScene-X/](https://liuff19.github.io/LangScene-X/) - arXiv: [https://arxiv.org/abs/2507.02813](https://arxiv.org/abs/2507.02813) ## 📖 Abstract Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. ## 📢 News - 🔥 [04/07/2025] We release "LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion". Check our [project page](https://liuff19.github.io/LangScene-X) and [arXiv paper](https://arxiv.org/abs/2507.02813). ## 🌟 Pipeline ![Pipeline Visualization](https://github.com/liuff19/LangScene-X/blob/main/assets/pipeline.png?raw=true) Pipeline of LangScene-X. Our model is composed of a TriMap Video Diffusion model which generates RGB, segmentation map, and normal map videos, an Auto Encoder that compresses the language feature, and a field constructor that reconstructs 3DGS from the generated videos. ## 🎨 Video Demos from TriMap Video Diffusion https://github.com/user-attachments/assets/55346d53-eb04-490e-bb70-64555e97e040 https://github.com/user-attachments/assets/d6eb28b9-2af8-49a7-bb8b-0d4cba7843a5 https://github.com/user-attachments/assets/396f11ef-85dc-41de-882e-e249c25b9961 ## ⚙️ Setup ### 1. Clone Repository ```bash git clone https://github.com/liuff19/LangScene-X.git cd LangScene-X ``` ### 2. Environment Setup 1. **Create conda environment** ```bash conda create -n langscenex python=3.10 -y conda activate langscenex ``` 2. **Install dependencies** ```bash conda install pytorch torchvision -c pytorch -y pip install -e field_construction/submodules/simple-knn pip install -e field_construction/submodules/diff-langsurf-rasterizer pip install -e auto-seg/submodules/segment-anything-1 pip install -e auto-seg/submodules/segment-anything-2 pip install -r requirements.txt ``` ### 3. Model Checkpoints The checkpoints of SAM, SAM2 and fine-tuned CogVideoX can be downloaded from our [huggingface repository](https://huggingface.co/chijw/LangScene-X). ## 💻Running ### Quick Start You can start quickly by running the following scripts: ```bash chmod +x quick_start.sh ./quick_start.sh ``` ### Render Run the following command to render from the reconstructed 3DGS field: ```bash python entry_point.py \ pipeline.rgb_video_path="does/not/matter" \ pipeline.normal_video_path="does/not/matter" \ pipeline.seg_video_path="does/not/matter" \ pipeline.data_path="does/not/matter" \ gaussian.dataset.source_path="does/not/matter" \ gaussian.dataset.model_path="output/path" \ pipeline.selection=False \ gaussian.opt.max_geo_iter=1500 \ gaussian.opt.normal_optim=True \ gaussian.opt.optim_pose=True \ pipeline.skip_video_process=True \ pipeline.skip_lang_feature_extraction=True \ pipeline.mode="render" ``` You can also configurate by editting `configs/field_construction.yaml`. ## 🔗Acknowledgement We are thankful for the following great works when implementing LangScene-X: - [CogVideoX](https://github.com/THUDM/CogVideo), [CogvideX-Interpolation](https://github.com/feizc/CogvideX-Interpolation), [LangSplat](https://github.com/minghanqin/LangSplat), [LangSurf](https://github.com/lifuguan/LangSurf), [VGGT](https://github.com/facebookresearch/vggt), [3DGS](https://github.com/graphdeco-inria/gaussian-splatting), [SAM2](https://github.com/facebookresearch/sam2) ## 📚Citation ```bibtex @misc{liu2025langscenexreconstructgeneralizable3d, title={LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion}, author={Fangfu Liu and Hao Li and Jiawei Chi and Hanyang Wang and Minghui Yang and Fudong Wang and Yueqi Duan}, year={2025}, eprint={2507.02813}, archivePrefix={arXiv}, primaryClass={cs.CV}, url={https://arxiv.org/abs/2507.02813}, } ```